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Planning a Morrowind all-faction speedrun with simulated annealing, part 3

95 pointsby mildbyteabout 7 years ago

5 comments

mkirklionsabout 7 years ago
That was a lot of fun to read.<p>I am finally getting to the point in my programming abilities where I have the confidence to solve problems like this.<p>&quot;throw something together&quot; never is that easy, but its getting easier.
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gspetrabout 7 years ago
What&#x27;s interesting here is that the game&#x27;s addons (or expansions) can &quot;solve&quot; a big problem in a vanilla-only game, i.e.<p>&gt;The bad news is that these trainers won&#x27;t train skills above their governing attributes. Raising attributes requires levelling and levelling in Morrowind is a very long story.<p>This is solved in Mournhold, where you can learn the &quot;Damage Skill&quot; spell and artificially briefly lower your skill by 100 to 0 for 1 second and in that 1 second you talk to the trainer and get the training using that exploit from even the worst trainer of any skill.
armenarmenabout 7 years ago
As a kid I logged hundreds of hours in Vvardenfell, and I love this series of articles, thanks OP
misnomeabout 7 years ago
I fuzzily remember a scroll near the start that let you jump over about 1&#x2F;3 of the map, which you could survive with timed use of even a 1&#x2F;2 second levitate.<p>Would this help any of the longer walks? Or does speed+levitation mostly beat it anyway?
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hsljekskfhabout 7 years ago
when i read the first couple posts i was already thinking that mark&#x2F;recall would be a huge extra step of complexity. adding mark and recall to the simplest traveling salesman problem is already a pretty challenging thing to comprehend. glad this guy didn’t just skip it because it doesn’t fit into traditional cs graph theory.