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GTA V – Graphics Study (2015)

126 pointsby christoph-heissabout 7 years ago

5 comments

Const-meabout 7 years ago
Previous discussion:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=10492876" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=10492876</a>
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Jaruzelabout 7 years ago
Having been pressured to install GTA V onto my PS4 so I could play online with friend (it&#x27;s really not my preferred type of game), I was simply blown away by the environment. Nothing else on the PS4 comes close, as far as seamless expansiveness goes.<p>To be honest, it&#x27;s so immersive that in my opinion, GTA VI (or VII) should definitely support VR when they are released.
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canada_dryabout 7 years ago
And in another couple years we&#x27;ll have real-time ray tracing!<p>&lt;mind blown&gt;<p>Amazing how far and fast we&#x27;ve come since Wolfenstein.
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archagonabout 7 years ago
What level of graphics programming and&#x2F;or reverse engineering expertise do you need in order to dissect a frame like this? I wouldn&#x27;t even know where to begin, but I&#x27;d love to be able to do stuff like this!
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comboyabout 7 years ago
It&#x27;s a good article that&#x27;s why I remember it, but it&#x27;s from 2015 so it would be nice to update the title.
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