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Three.js: JavaScript 3D engine for canvas, svg, and WebGL

93 pointsby heliumover 14 years ago

8 comments

niyazpkover 14 years ago
The demos are really mind-blowing. Stuff that I never expected to come so fast to the browser are becoming a reality. This is really exciting stuff for me. I will definitely use some of these libraries (linked to from the page) in a few upcoming canvas based projects.
nkassisover 14 years ago
<a href="http://www.learningwebgl.com" rel="nofollow">http://www.learningwebgl.com</a> is an incredible site for learning about webgl. Here is a list of WebGL frameworks listed on their wiki: <a href="http://learningwebgl.com/cookbook/index.php/Main_Page" rel="nofollow">http://learningwebgl.com/cookbook/index.php/Main_Page</a> (scroll to the bottom)<p>I'm personally using O3D right now. I've heard good things about the others such as GLGE
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skarover 14 years ago
I'm getting 60 fps approximately for the spinning cube with chrome 6 on Ubuntu Lucid and my laptop has a core i3 with built in arrandale based GPU, not an nvidia or ati one.<p>Not long ago, on an older laptop, I was getting the same fps for native Linux apps. Seems browsers are acquiring native capabilities, but at a faster rate :)
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nickpinkstonover 14 years ago
Yea - there's a great project using this for parametric 3D design in the browser: <a href="http://CloudScad.com" rel="nofollow">http://CloudScad.com</a>. Has the ability to produce 3D printable files too.
kylemathewsover 14 years ago
What's really crazy is how well these demos work on my Android phone.
rbreveover 14 years ago
mrdoob is a genius
RobLachover 14 years ago
Excellent Demos. The speeds these browser implementations are reaching are far better than I originally expected us to be at this point.
snissnover 14 years ago
can i make 3-d surface plots with this library? are there any alternatives to facilitate that?