The demos are really mind-blowing. Stuff that I never expected to come so fast to the browser are becoming a reality. This is really exciting stuff for me. I will definitely use some of these libraries (linked to from the page) in a few upcoming canvas based projects.
<a href="http://www.learningwebgl.com" rel="nofollow">http://www.learningwebgl.com</a> is an incredible site for learning about webgl. Here is a list of WebGL frameworks listed on their wiki: <a href="http://learningwebgl.com/cookbook/index.php/Main_Page" rel="nofollow">http://learningwebgl.com/cookbook/index.php/Main_Page</a>
(scroll to the bottom)<p>I'm personally using O3D right now. I've heard good things about the others such as GLGE
I'm getting 60 fps approximately for the spinning cube with chrome 6 on Ubuntu Lucid and my laptop has a core i3 with built in arrandale based GPU, not an nvidia or ati one.<p>Not long ago, on an older laptop, I was getting the same fps for native Linux apps. Seems browsers are acquiring native capabilities, but at a faster rate :)
Yea - there's a great project using this for parametric 3D design in the browser: <a href="http://CloudScad.com" rel="nofollow">http://CloudScad.com</a>. Has the ability to produce 3D printable files too.