People who go on and on about the Google and Amazon "monopolies" -- which only <i>benefit</i> consumers with low prices and expansive services -- this is what actual monopolistic behavior looks like. Apple controls access to a significant share of the mobile application industry and it directly abuses that market power to harm customers by reducing competition and artificially raising prices. Apple is being sued in both US and French courts over it appstore monopoly so let's hope this ridiculous practice is stopped soon.
Here's the feedback link to tell Apple this is a total bullshit decision:
<a href="https://www.apple.com/feedback/itunes.html" rel="nofollow">https://www.apple.com/feedback/itunes.html</a>
What? I really looked forward to this.<p>Gaming in the apple eco system is horrible already but not even be allowed to stream?<p>Extremely stupid, Outright hostile<p>"Business conflict"?
Now Apple suddenly becomes a real obstruction in my life and ultimately an enemy. This is switch to android level of bad.
I don't actually see it happening, but it'd be nice if Valve just released the source code and let people compile it for themselves.<p>I don't think there's any "secret sauce" in the Steam in-home streaming that's actually proprietary/private. It's just a H264 video stream in one direction and controller button presses in the other, over a custom made low latency protocol.<p>Given Apple and Valve seemed to be working together to bring VR to the Mac recently, I'm surprised they weren't given any leeway at all.
Like many other time this has happened, I expect we'll find out that everything we've heard in the first 24 hours was incomplete or just plain wrong, and in a few days this will all get resolved.<p>Of course the angriest out there will simply claim it was the result of Apple buckling to public outcry rather than self-correcting over a mistake or misunderstanding, but then those people will always choose to see malevolence in any corporate actions they don't like.
I've been saying this for years. There needs to be big scary button with lots of warnings that allows the users to download and run whatever binary they want. That should be guaranteed by law for any turing machine.<p>Curated stores are a great idea but there has to be an alternative.
Maybe some mid-level manager at Apple is trying to get a promotion with this.<p>"Look at how loyal and useful I am to the company. I saw this revenue-threatening thing in the news and I killed it."
I've been waiting for a company of this to just go full litigation as a result of something like this.<p>The lack of a premium "please give us a representative we can negotiate this with and get an actual explanation from" tier is a serious problem.
I'm not sure anything has angered me as a long-time Apple fan (seriously, since 1984) this much (because I've also been a gamer at least that long).<p>This is some creepy-[girl/boy]friend level of control.<p>Congratulations, you've succeeded in pissing off any Apple fan who enjoys gaming while thinking that a PC app running on the phone with some amount of latency and resolution loss (not to mention likely illegible onscreen UI elements depending on how things are rendered) is somehow going to compete with a native iOS app.
Considering Valve's recent shenanigans regarding visual novels, it's hard not to laugh about this. As the RPS article put it: "Ah, it’s terrible when a digital store approve your products then turn around and removes ’em."
Apple seems to be confused. To use this app my PC (or Mac) must be running the game and I must be in the same LAN. How is there a business conflict?<p>It's not like mobile games are competing with desktop games.
This is why I'm so excited for WASM: the tech is great, but its ability to break down barriers to entry to markets for new and upcoming players is what makes it socially meaningful and worth supporting.
Interesting, since chrome remote desktop is there which (I assume -- never used it) would allow you to remote-desktop into your computer and run steam.
Can someone please update this to the canonical non-amp URL:<p><a href="https://www.theverge.com/2018/5/24/17392470/apple-rejects-valve-steam-link-app-store-ios-game-steaming" rel="nofollow">https://www.theverge.com/2018/5/24/17392470/apple-rejects-va...</a><p>Apart from not supporting googles effort to control the web, the amp page loads <i>slower</i> than the original and has a ridiculous “cookie agreement” with a button that doesn’t work.
Wow, when trying to access this from the EU, I'm blocked by this huge pop-up telling me to either accept their tracking or fuck off. The cookie policy makes no mention on how to access the site without clicking "I accept", it just directs you to optout.aboutads.info.<p><a href="https://i.imgur.com/dK73MUi.png" rel="nofollow">https://i.imgur.com/dK73MUi.png</a><p>Is this really GDPR compliant?
I commented two hours ago asking for the URL to be set to the canonical one not the amp one.<p>It’s been upvoted at least 40 times, but appears at the bottom of the comments and is collapsed-by-default.<p>What’s the deal, HN?
I can already hear the Apple apologists defending them, something about Valve not adhering to the highest standards and best quality, some BS like that.
I am not really suprised by this, buying games and then play them outside of the appstore is not exactly in the spirit of the apples guidelines.<p>This is clearly different from a remote desktop app.<p>I'm 100% sure this would be allowed back in if they built it without the ability to make purchases...<p>Not saying I agree with it but a Company such as Valve should know this is going to happen.