So Unity is moving their own infrastructure to Google Cloud, Google and Unity are collab'ing on a large open source initiative coming out this Summer, and Google is integrating Google cloud features directly into Unity.<p>I wonder if this will create a trap for new game developers to ONLY use google services for networking, by virtue of various plugins, frameworks, and tutorials, which abstract everything until you start to scale and your stuck with the bill and no viable means of switching to another vendor.
Seems like a missed opportunity for Microsoft's Azure... afaik a lot of Unity games are in C# which seems like a stronger fit than Google. Maybe Google sees this as a synergistic move with games on the Play Store?
For those unaware, I'm sure this is in competition with AWS's partnership with CryEngine.<p><a href="https://aws.amazon.com/lumberyard/" rel="nofollow">https://aws.amazon.com/lumberyard/</a>
for reference, here's the announcement on the Unity side: <a href="https://unity3d.com/connectedgames" rel="nofollow">https://unity3d.com/connectedgames</a>
It's interesting they mentioned "...navigating 3D space in VR..." Because this leads me to think that Waymo's driving simations are written in Unity. As oppose to say Uber whose simulation appears to be written in Unreal from their demo in GDC.
Unity editor comes with Google Analytics and you can't even disable it in the free version.<p>They're also collecting information from games built with Unity.<p>I feel Google just wants more data and Unity is already okay with that.