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1964 Recompiling Engine Documentation (2001)

19 pointsby justinweissalmost 7 years ago

2 comments

greenyodaalmost 7 years ago
Background: <i>1964</i> is a Nintendo 64 emulator for Microsoft Windows[1]. This document describes its dynamically recompiling[2] CPU emulator.<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;1964_(emulator)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;1964_(emulator)</a><p>[2] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dynamic_recompilation" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Dynamic_recompilation</a>
0xcde4c3dbalmost 7 years ago
This is a pretty neat document. It&#x27;s not so much a dry reference to the architecture of 1964 as it is a &quot;how to turn your interpreter into a compiler&quot; tutorial using 1964 code as the examples.