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What Men and Women Consider Hardcore Gaming Are Not The Same

59 pointsby OberstKruegeralmost 7 years ago

12 comments

wgerardalmost 7 years ago
Ignoring the graphs, curious how much of this is just a response to community. Anecdotes abound, beware.<p>Even as an older (for gaming, anyway) white male, the community in some competitive games is just really unappealing - it basically reminds me of middle school, and I guess I&#x27;m not really into that anymore. Lots of things said just to get a reaction (e.g. racial slurs), lots of weird discussions about women, lots of puffed chests the second there&#x27;s an opportunity to, etc.<p>I don&#x27;t really have the time to be competitively good at any of these games, and the community kinda sucks unless you <i>are</i> competitively good, so it&#x27;s kinda like what&#x27;s the point? At least with rec sports the community is generally nice even if you&#x27;re terrible (probably because you&#x27;re in-person).<p>Sure, you can just mute people usually. But if you&#x27;re muting everyone all the time, you might as well just be playing a single-player game. You can just play with friends, but that requires you to have friends who haven&#x27;t also gotten sick of these communities.<p>Conversely, the community in games more oriented towards completion&#x2F;design are usually great - because your success doesn&#x27;t detract from someone else&#x27;s, and they&#x27;re not usually depending on you for their own success. Feels much more like a community.<p>Anyway, my point being that I wouldn&#x27;t be shocked to learn that women (and likely people of color) feel the same way - once you&#x27;re not really part of that core group of young white men, competitive games start feeling really unappealing unless you&#x27;re just really into the game itself.
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shubbalmost 7 years ago
The choice of graph here is really bad.<p>Basically the graph is trying to show two things at once - the difference between the categories and the difference between each category and normal. For multiple variables.<p>By showing a lot of information on one graph, it becomes hard to see any particular pieceof information.<p>If you are trying to show a comparison between two categories, it&#x27;s better to normalise those two categories. If you want to show that being far from the centre of the bell curve is more significant (which doesn&#x27;t come accross on this graph at all by the way), then factor that in when you normalise.<p>Two clear graphs are better than one bad one.
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beatalmost 7 years ago
Makes me think of my home... my son is a &quot;hardcore gamer&quot;, by anyone&#x27;s definition. He doesn&#x27;t recognize his mother as a gamer at all, despite her spending 10-20 hours&#x2F;week gaming. She&#x27;s mostly doing puzzle games on her iPad, so that&#x27;s not &quot;real gaming&quot;.<p>So there&#x27;s a fair bit of gender and cultural bias in the very idea of &quot;gamer&quot;.<p>I don&#x27;t play video games, myself, for the same reason I don&#x27;t shoot heroin directly into my eyeballs. I know I have a problem, so I avoid the problem.
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ajrossalmost 7 years ago
New candidate for Most Confusing Chart of 2018 right here folks:<p><a href="https:&#x2F;&#x2F;quanticfoundry.com&#x2F;wp-content&#x2F;uploads&#x2F;2018&#x2F;08&#x2F;overall_casual_hardcore.png" rel="nofollow">https:&#x2F;&#x2F;quanticfoundry.com&#x2F;wp-content&#x2F;uploads&#x2F;2018&#x2F;08&#x2F;overal...</a><p>Even the explanation doesn&#x27;t help:<p>&gt; <i>In this chart below, the y-axis is showing the percentile rank of each motivation. That 50th-%tile line represents the average among the 350,000+ gamers who have completed the Gamer Motivation Profile. So for example, the 74th-%tile in Competition among Hardcore gamers means that the average Hardcore gamer scores higher on Competition than 74% of the gamers in the full data set.</i><p>I genuinely don&#x27;t think there&#x27;s anything useful that can be said here at all without knowing what fraction of gamers make up the different catagories. Beyond that, all we can say for sure is that &quot;hardcore&quot; gamers like gaming more. Ugh.
erikbalmost 7 years ago
The female logic I can follow here: Once you play hardcore, i.e. more intense, just having a story will get boring soon. So they add other competencies.<p>It&#x27;s a little confusing for me, why just playing skill competition shouldn&#x27;t get boring for men as well. Adding story based components for a more indepth experience would also sound reasonable for me.<p>So I wonder if self-assessment is really a good way to analyse the behaviour here. It might be that men don&#x27;t mention that they care about community&#x2F;story as much, while actually they do as well when they heavily invest time and energy into a single game.
mabboalmost 7 years ago
Setting aside the graph issues, the data is very interesting.<p>Much of game development for the triple-A space seems aimed at the hardcore male gamer demographic, whether intentional or not. Could a studio instead build a game that focuses on entirely different categories and as a result attract a bigger market that isn&#x27;t being addressed?<p>Make a game that&#x27;s fun, but focus on design, discovery, completion, fantasy. Don&#x27;t discourage male players, but make a game that ticks all the boxes for most female players. Market it subtly for both genders, trying to hook female gamers.<p>I hope someone is trying to do this.
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bytematicalmost 7 years ago
I&#x27;ve played almost every competitive pc game in the last decade and I&#x27;ve never came across one where when a female voice gets on the mic, the atmosphere of the game doesn&#x27;t change. Not every individual match of course but dam, I would NOT want to be a female online gamer. Seperate note: I&#x27;ve been to LANs and the mood is quite different, it is unfortunate to see the gender divide and most competitive (semi-pro at least) guys really want to see that scene improve.
kitsyalmost 7 years ago
I was rather unimpressed with the test as well as the graphs. I scored myself low in every category because I find it hard to rate any one aspect high. I&#x27;m paraphrasing: How important are explosions? How important is competition? How important is exploring?<p>I can&#x27;t rate any of these things high, in and of themselves. It requires a well balanced mix of things to make a great game. Breaking everything down to individual components makes it seem I am much less engaged in games than I am.
firekvzalmost 7 years ago
This is wrong, even their entire concept of casual&#x2F;mid&#x2F;hardcore gamer is terrible, you can&#x27;t just define it like that.
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cstratalmost 7 years ago
Came here to whinge about the choice of graphs, not disappointed that others beat me to it.
droopyEyelidsalmost 7 years ago
I’d like to se this broken down by age, too. They refer to what terms mean to “men” when i often wondered if they were talking to “boys”
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rayineralmost 7 years ago
Warning: lies with bars that don’t start at 0.
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