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Surviving the App Store

118 pointsby amirrajanover 6 years ago

7 comments

kumarmover 6 years ago
&gt;&gt;A successful iOS game makes $4,000 annually (this goes for any app frankly). A successful Android game makes one seventh of that (one third at best)<p>Not true.<p>Source: I run a mobile apps company with popular apps on Android.
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bla2over 6 years ago
How do I read this? Click the manuscript folder and then click through the md files in an arbitrary order? Or is there some better way I&#x27;m missing?
heynkover 6 years ago
The book was just pushed to Github 3 hours ago, so it is likely still in progress. There is no table of contents, but this page gives a bit of info about the structure of the book, and how to read it:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;amirrajan&#x2F;survivingtheappstore&#x2F;blob&#x2F;master&#x2F;manuscript&#x2F;how-to-read-this-book.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;amirrajan&#x2F;survivingtheappstore&#x2F;blob&#x2F;maste...</a>
chapiumover 6 years ago
Title: “Surviving the Appstore, How to Make it as Indie Game Developer”
warrenmillerover 6 years ago
eCPMs on Android are about 1&#x2F;3 of iOS but you tend to get more installs so we make about 1&#x2F;2 on android as we make on iOS. Not sure where the 1&#x2F;7 comes from
Jerry2over 6 years ago
Thanks for making it available!<p>PS: Does anyone know how to build an epub from it?
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ckrailoover 6 years ago
Great work on the book and RubyMotion!