YMMV but I'm not wild about the name.<p>The game could use a Game Over screen and way to restart (without reloading the page) on death. Otherwise, it appears that the core mechanics are well executed, and a bit more length and variation could only help.
Use Google Chrome to play the game. I've been working on this in my spare time for the last few months. This is an alpha version. The development has been iterative: adding something, trying it out, then often removing it. The gameplay is evolving into something that is centred around a series of tactical, pitched battles.<p>I'm simply posting this to show off what I've been working on. I would greatly appreciate suggestions for improvement. I know the graphics are horrible.
Graphics: The character's movement animations are smooth and cohesive; the characters do not appear to jump from animation to animation.<p>Gameplay: Guns: The three available guns are nice, but I want that mortar launcher.<p>Gameplay: Shooting: The ability to shoot multiple bullets and create alternative directions because of kickback is a neat feature.<p>Gameplay: Opponents Shooting: The infinite amount of bullets that the opponent has does not jive with my predicament. The shotgunner lays down a full spread of bullets while the mortar shoot covers from a distance. My theory was to wait for the opponent shotgun guy to run out of bullets.<p>Gameplay: MortarDude/Cover: The first mortardude fires directly onto a canopy, sometimes the mortar hits the canopy and explodes, other times when the trajectory puts the mortar on path to hit the canopy, the mortar falls through.<p>Gameplay: Damage: No clear sign that I was hurt by that last bullet that was shot at me while I was diving behind the tires. If you want to leave off a damage bar, take off body parts from the character accordingly.
Using "Z" as a key makes it really hard for Germans to play the game since for us, y and z are switched on the keyboard.
Using x,c,v or 1,2,3 would be better in this case :)<p>Other than this: fun game
Always good to see a Javascript game like this (i.e. not sudoku / tic-tac-toe). It's good. I did notice some weird stuff with grenades disappearing through the floor though.<p>I like the stick figures also!
Just played a similar game today also in javascript/html5: <a href="http://www.phoboslab.org/biolab/" rel="nofollow">http://www.phoboslab.org/biolab/</a>
It looks like it takes awhile -- like at least several seconds -- for the game to pick up my 'z' to start keypress. Then, the playfield goes blank, and stays that way for at least a minute or three (I'm still waiting for something to show up). That may just be Firefox, but I'm not going to install a new browser just to play one game.<p>That said, I noticed your loading bar reports xx of yy as it progresses, with BOTH values increasing. The 'of' value (yy) is traditionally fixed at the final value xx should reach, in order to give the user some sense of actual progress. I would recommend following that practice, if at all possible.
What about making this multiplayer? A player starts this up and is placed immediately into a battle with another random player? Maybe a few NPCs in there for fun.
stop reinventing the square wheel, please.<p>i don't want to play a game that looks like it's from 20 years ago, the only difference being it runs EVEN WORSE than it did on a 486.