It's great to see things happening in the Golang/2D gaming space, but having looked at your Github page and website, I have no idea what the value proposition of your framework is. There's an example featuring a text editor on the front page (how does this relate to gaming?), and nothing telling me what I'd get out of adopting Strife. Have a look at the <a href="https://phaser.io/" rel="nofollow">https://phaser.io/</a> for an example of solid marketing around a game framework. Just below the fold, one immediately learns that the about the features the framework offers and why they should care. Also, the last commit is 3 months ago. Is the project still active?
Rendering text at 60fps is a far cry from rendering a dynamic scene at 60fps.<p>Any examples of this being used for something non-trivial? I'm generally curious because I figured Golang would be a no-go due to the GC...