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Show HN: Strife, a 2D game library for Go

85 pointsby felixangellover 6 years ago

3 comments

tmountainover 6 years ago
It&#x27;s great to see things happening in the Golang&#x2F;2D gaming space, but having looked at your Github page and website, I have no idea what the value proposition of your framework is. There&#x27;s an example featuring a text editor on the front page (how does this relate to gaming?), and nothing telling me what I&#x27;d get out of adopting Strife. Have a look at the <a href="https:&#x2F;&#x2F;phaser.io&#x2F;" rel="nofollow">https:&#x2F;&#x2F;phaser.io&#x2F;</a> for an example of solid marketing around a game framework. Just below the fold, one immediately learns that the about the features the framework offers and why they should care. Also, the last commit is 3 months ago. Is the project still active?
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crowhackover 6 years ago
Rendering text at 60fps is a far cry from rendering a dynamic scene at 60fps.<p>Any examples of this being used for something non-trivial? I&#x27;m generally curious because I figured Golang would be a no-go due to the GC...
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willio58over 6 years ago
Weird that the example they chose to show is a text editor