Previous discussion [1].<p><pre><code> My adventures getting Disney’s Moana island scene to render well with Pbrt (pharr.org)
463 points by dsr12 3 months ago | cached | hide | past | web | favorite | 46 comments
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[1] <a href="https://news.ycombinator.com/item?id=17546915" rel="nofollow">https://news.ycombinator.com/item?id=17546915</a>
Another series on this mammoth dataset:<p>1. <a href="https://schuttejoe.github.io/post/disneybsdf/" rel="nofollow">https://schuttejoe.github.io/post/disneybsdf/</a><p>2. <a href="https://schuttejoe.github.io/post/disneypostmortem/" rel="nofollow">https://schuttejoe.github.io/post/disneypostmortem/</a>
Render pipeline work appears to be 75% engineering and 25% intuition based on analyzing the output. The sheer number of files in this one scene makes the benefit of multiple threads really clear.