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Swallowing the elephant (part 1)

29 pointsby reedlawover 6 years ago

3 comments

taspeotisover 6 years ago
Previous discussion [1].<p><pre><code> My adventures getting Disney’s Moana island scene to render well with Pbrt (pharr.org) 463 points by dsr12 3 months ago | cached | hide | past | web | favorite | 46 comments </code></pre> [1] <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=17546915" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=17546915</a>
dtfover 6 years ago
Another series on this mammoth dataset:<p>1. <a href="https:&#x2F;&#x2F;schuttejoe.github.io&#x2F;post&#x2F;disneybsdf&#x2F;" rel="nofollow">https:&#x2F;&#x2F;schuttejoe.github.io&#x2F;post&#x2F;disneybsdf&#x2F;</a><p>2. <a href="https:&#x2F;&#x2F;schuttejoe.github.io&#x2F;post&#x2F;disneypostmortem&#x2F;" rel="nofollow">https:&#x2F;&#x2F;schuttejoe.github.io&#x2F;post&#x2F;disneypostmortem&#x2F;</a>
RyanShookover 6 years ago
Render pipeline work appears to be 75% engineering and 25% intuition based on analyzing the output. The sheer number of files in this one scene makes the benefit of multiple threads really clear.