I highly recommend people check this out if you're interested in voxel graphics, or a simple way to make 3D graphics if you're artistically challenged like me. We used it to make a whole game and it was great: <a href="https://www.larvalabs.com/project/roadtrip" rel="nofollow">https://www.larvalabs.com/project/roadtrip</a><p>Here are some other awesome things made with it:
<a href="https://twitter.com/HuntingFluff/status/1046417418459975681" rel="nofollow">https://twitter.com/HuntingFluff/status/1046417418459975681</a>
<a href="https://twitter.com/Sir_carma/status/1051867299303440384" rel="nofollow">https://twitter.com/Sir_carma/status/1051867299303440384</a><p>And in general I recommend following Sir Carma for inspiration: <a href="https://twitter.com/Sir_carma" rel="nofollow">https://twitter.com/Sir_carma</a>
MagicaVoxel is great! Even though the program is not open source, the file format is documented by the creator [0]. For a small game I'm working on I read in the vox files and reconstruct the meshes in-game. I can then create procedurally destructed variations by tweaking the vox data and re-generating the meshes in-game [1]<p>[0] <a href="https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt" rel="nofollow">https://github.com/ephtracy/voxel-model/blob/master/MagicaVo...</a><p>[1] <a href="https://twitter.com/MaxBize/status/1048717357319745538" rel="nofollow">https://twitter.com/MaxBize/status/1048717357319745538</a>
Few Questions:<p>* Who's <a href="https://twitter.com/ephtracy" rel="nofollow">https://twitter.com/ephtracy</a>? Why did you create this? How are you using it this days? Are you making any games with this?<p>* How do you produce images like this? [1] Is the Ray Tracer to do that built in or do you have to import the models in a second software?<p>* What kind of support is there for the vox file format? (where/how to render outside the app).<p>1: <a href="http://ephtracy.github.io/image/snap2016-07-02-17-16-08.png" rel="nofollow">http://ephtracy.github.io/image/snap2016-07-02-17-16-08.png</a><p>2: <a href="https://github.com/ephtracy/voxel-model" rel="nofollow">https://github.com/ephtracy/voxel-model</a>
Please, creators, if you're reading this: Stop labeling things 8-bit that are in no way 8-bit except there are some big squares/cubes involved.
Absolutely brilliant piece of software, I'm a huge fan. It's extremely easy to get started with, and a very pleasant way to spend your time, whether you're a professional artist or not. Imagine building stuff in minecraft but 10x more convenient. And the developer keeps making it better and better.<p>A few things I've made with it:<p><a href="https://www.artstation.com/artwork/GY8D3" rel="nofollow">https://www.artstation.com/artwork/GY8D3</a><p><a href="https://www.artstation.com/artwork/2VleJ" rel="nofollow">https://www.artstation.com/artwork/2VleJ</a><p><a href="https://www.artstation.com/artwork/ryqk2" rel="nofollow">https://www.artstation.com/artwork/ryqk2</a><p>Follow the developer for a lot of awesome and inspiring examples:<p><a href="https://twitter.com/ephtracy" rel="nofollow">https://twitter.com/ephtracy</a><p>Also I've made a little collection of my favorite artworks:<p><a href="https://www.artstation.com/rayalez/collections/184272" rel="nofollow">https://www.artstation.com/rayalez/collections/184272</a>
Here's a time lapse of William Santacruz using MagicaVoxel to make some Mario fanart [1]. I recommend playing at 2x speed.<p>Gives you a good idea of what the app can do as well as how voxel modelling is different from traditional polygonal modeling like in Blender.<p>[1] <a href="https://www.youtube.com/watch?v=bPtw7L-lV7Y" rel="nofollow">https://www.youtube.com/watch?v=bPtw7L-lV7Y</a>
<a href="https://github.com/ephtracy/ephtracy.github.io/issues/108" rel="nofollow">https://github.com/ephtracy/ephtracy.github.io/issues/108</a><p>I understand the reasons, but it's always disappointing to see a project on GitHub that doesn't actually plan on releasing source code.
There's a cool little project called "particubes" that is a sort of "magicavoxel lite" on iOS. It's pretty fun to sketch 3D scenes on the go on an iphone. Authors are pretty responsive too.
I love this program, I find it so relaxing to simply listen to some music or a podcast and create some unusual works or art with it. I would love for the creator to make an iPad version one day though, I think using the stylus to work with this tool would be fantastic.