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MagicaVoxel: A free voxel art editor and path tracing renderer

293 pointsby Tideflatover 6 years ago

13 comments

matt2000over 6 years ago
I highly recommend people check this out if you&#x27;re interested in voxel graphics, or a simple way to make 3D graphics if you&#x27;re artistically challenged like me. We used it to make a whole game and it was great: <a href="https:&#x2F;&#x2F;www.larvalabs.com&#x2F;project&#x2F;roadtrip" rel="nofollow">https:&#x2F;&#x2F;www.larvalabs.com&#x2F;project&#x2F;roadtrip</a><p>Here are some other awesome things made with it: <a href="https:&#x2F;&#x2F;twitter.com&#x2F;HuntingFluff&#x2F;status&#x2F;1046417418459975681" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;HuntingFluff&#x2F;status&#x2F;1046417418459975681</a> <a href="https:&#x2F;&#x2F;twitter.com&#x2F;Sir_carma&#x2F;status&#x2F;1051867299303440384" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;Sir_carma&#x2F;status&#x2F;1051867299303440384</a><p>And in general I recommend following Sir Carma for inspiration: <a href="https:&#x2F;&#x2F;twitter.com&#x2F;Sir_carma" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;Sir_carma</a>
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frenchie14over 6 years ago
MagicaVoxel is great! Even though the program is not open source, the file format is documented by the creator [0]. For a small game I&#x27;m working on I read in the vox files and reconstruct the meshes in-game. I can then create procedurally destructed variations by tweaking the vox data and re-generating the meshes in-game [1]<p>[0] <a href="https:&#x2F;&#x2F;github.com&#x2F;ephtracy&#x2F;voxel-model&#x2F;blob&#x2F;master&#x2F;MagicaVoxel-file-format-vox.txt" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ephtracy&#x2F;voxel-model&#x2F;blob&#x2F;master&#x2F;MagicaVo...</a><p>[1] <a href="https:&#x2F;&#x2F;twitter.com&#x2F;MaxBize&#x2F;status&#x2F;1048717357319745538" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;MaxBize&#x2F;status&#x2F;1048717357319745538</a>
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emmanueloga_over 6 years ago
Few Questions:<p>* Who&#x27;s <a href="https:&#x2F;&#x2F;twitter.com&#x2F;ephtracy" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;ephtracy</a>? Why did you create this? How are you using it this days? Are you making any games with this?<p>* How do you produce images like this? [1] Is the Ray Tracer to do that built in or do you have to import the models in a second software?<p>* What kind of support is there for the vox file format? (where&#x2F;how to render outside the app).<p>1: <a href="http:&#x2F;&#x2F;ephtracy.github.io&#x2F;image&#x2F;snap2016-07-02-17-16-08.png" rel="nofollow">http:&#x2F;&#x2F;ephtracy.github.io&#x2F;image&#x2F;snap2016-07-02-17-16-08.png</a><p>2: <a href="https:&#x2F;&#x2F;github.com&#x2F;ephtracy&#x2F;voxel-model" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ephtracy&#x2F;voxel-model</a>
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sushisourceover 6 years ago
Please, creators, if you&#x27;re reading this: Stop labeling things 8-bit that are in no way 8-bit except there are some big squares&#x2F;cubes involved.
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rayalezover 6 years ago
Absolutely brilliant piece of software, I&#x27;m a huge fan. It&#x27;s extremely easy to get started with, and a very pleasant way to spend your time, whether you&#x27;re a professional artist or not. Imagine building stuff in minecraft but 10x more convenient. And the developer keeps making it better and better.<p>A few things I&#x27;ve made with it:<p><a href="https:&#x2F;&#x2F;www.artstation.com&#x2F;artwork&#x2F;GY8D3" rel="nofollow">https:&#x2F;&#x2F;www.artstation.com&#x2F;artwork&#x2F;GY8D3</a><p><a href="https:&#x2F;&#x2F;www.artstation.com&#x2F;artwork&#x2F;2VleJ" rel="nofollow">https:&#x2F;&#x2F;www.artstation.com&#x2F;artwork&#x2F;2VleJ</a><p><a href="https:&#x2F;&#x2F;www.artstation.com&#x2F;artwork&#x2F;ryqk2" rel="nofollow">https:&#x2F;&#x2F;www.artstation.com&#x2F;artwork&#x2F;ryqk2</a><p>Follow the developer for a lot of awesome and inspiring examples:<p><a href="https:&#x2F;&#x2F;twitter.com&#x2F;ephtracy" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;ephtracy</a><p>Also I&#x27;ve made a little collection of my favorite artworks:<p><a href="https:&#x2F;&#x2F;www.artstation.com&#x2F;rayalez&#x2F;collections&#x2F;184272" rel="nofollow">https:&#x2F;&#x2F;www.artstation.com&#x2F;rayalez&#x2F;collections&#x2F;184272</a>
coryfkleinover 6 years ago
Here&#x27;s a time lapse of William Santacruz using MagicaVoxel to make some Mario fanart [1]. I recommend playing at 2x speed.<p>Gives you a good idea of what the app can do as well as how voxel modelling is different from traditional polygonal modeling like in Blender.<p>[1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bPtw7L-lV7Y" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bPtw7L-lV7Y</a>
binarycrusaderover 6 years ago
<a href="https:&#x2F;&#x2F;github.com&#x2F;ephtracy&#x2F;ephtracy.github.io&#x2F;issues&#x2F;108" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ephtracy&#x2F;ephtracy.github.io&#x2F;issues&#x2F;108</a><p>I understand the reasons, but it&#x27;s always disappointing to see a project on GitHub that doesn&#x27;t actually plan on releasing source code.
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pastaover 6 years ago
For Linux users: the 64bit Windows version runs fine in Wine.
zapitaover 6 years ago
There&#x27;s a cool little project called &quot;particubes&quot; that is a sort of &quot;magicavoxel lite&quot; on iOS. It&#x27;s pretty fun to sketch 3D scenes on the go on an iphone. Authors are pretty responsive too.
Shinchyover 6 years ago
I love this program, I find it so relaxing to simply listen to some music or a podcast and create some unusual works or art with it. I would love for the creator to make an iPad version one day though, I think using the stylus to work with this tool would be fantastic.
billfruitover 6 years ago
Last time I checked its canvas size was quite small. One could not construct minecraft like landscapes in it.
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curyousover 6 years ago
The speed and quality of the rendering is insane. I would love to know how it is done.
VladimirGolovinover 6 years ago
Looks cool! Is there a way to make the UI &#x2F; fonts bigger on 4k monitors?
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