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How Flutter uses Widgets, Elements, RenderObjects to create eye-candy at 120fps

98 pointsby yannikyeoover 6 years ago

4 comments

klohtoover 6 years ago
Last time an article about Flutter was posted, several users showed concerns that this is a campaign to promote the product. I&#x27;m starting to lean into this theory more and more.<p>Articles like these bring nothing to the table and look out of place for HN.<p>Putting on my tinfoil hat, I&#x27;m concerned about the ratio of likes and comments as well.
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IshKebabover 6 years ago
Flutter seems great, but so far it definitely does not achieve perfect 120 fps performance. It still drops frames quite often at 60 fps. It&#x27;s getting better but I don&#x27;t think it is up to iOS performance levees yet.
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skybrianover 6 years ago
Wait, why should we care about 120hz? It seems like 60hz should be good enough for people who aren&#x27;t professional gamers?<p>I wonder how much battery life could be saved by turning the refresh rate down to 30hz?
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yen223over 6 years ago
Correct me if I&#x27;m wrong, but this sounds almost exactly like how React works under the hood. Which I suppose goes a long way to explaining why the Flutter API resembles React&#x27;s a lot.<p>Not a knock, I really like the React approach to building UIs.