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Rage for iPhone

54 pointsby n-namedover 14 years ago

5 comments

hartrorover 14 years ago
This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).
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bryneover 14 years ago
@ID_AA_Carmack: I’m going to regret having “ios” in all my type names when I port Rage Mobile to Android.
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gmattyover 14 years ago
carmack had always been a childhood hero of mine, having seen wolfenstein 3d as a kid showcased in the computer section of sears (yes sears). Carmack just entered steve jobs territory for me. This is going to change everything.
samlittlewoodover 14 years ago
More detailed reading:<p><a href="http://bethblog.com/index.php/2010/10/29/john-carmack-discusses-rage-on-iphoneipadipod-touch/" rel="nofollow">http://bethblog.com/index.php/2010/10/29/john-carmack-discus...</a><p>Notable titbits for me:<p>- Using fixed function (OpenGLES 1.1) rather than shaders (ES2).<p>- Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)
programover 14 years ago
This isn't a "news." That article is dated aug 12th 2010.
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