This is where Carmack excels, give him a constrained canvas and he blows the technology away. Heres hoping they've sorted out some game design this time around (or they licence the tech to others).
carmack had always been a childhood hero of mine, having seen wolfenstein 3d as a kid showcased in the computer section of sears (yes sears). Carmack just entered steve jobs territory for me. This is going to change everything.
More detailed reading:<p><a href="http://bethblog.com/index.php/2010/10/29/john-carmack-discusses-rage-on-iphoneipadipod-touch/" rel="nofollow">http://bethblog.com/index.php/2010/10/29/john-carmack-discus...</a><p>Notable titbits for me:<p>- Using fixed function (OpenGLES 1.1) rather than shaders (ES2).<p>- Aiming for 700M size on iphone, 1.4G on ipad/iphone4. (Based on success of Myst at similar size)