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A step-by-step guide to building a simple chess AI (2017)

92 pointsby dhotsonover 6 years ago

3 comments

mk_chanover 6 years ago
The wikispaces were dropped a while back; the new chess programming wiki is at chessprogramming.org<p>The biggest gains (from my experience as a developer of WyldChess) are from improving move ordering, heuristic search pruning and position evaluation parameters.<p>Move generation speedups are relatively low yield because most of the time is spent in evaluation.
jstanleyover 6 years ago
If you want to build something like a chess AI, but you want to produce something that beats the current state of the art, we could always do with new computer engines for Isopath[0] :)<p>[0] <a href="https:&#x2F;&#x2F;isopath.jes.xxx&#x2F;" rel="nofollow">https:&#x2F;&#x2F;isopath.jes.xxx&#x2F;</a>
pwaiversover 6 years ago
This is a really cool and well written post. Thank you!