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Using Perl 6 Grammars: Decompressing Zelda 3 GFX

73 pointsby leejoover 6 years ago

5 comments

pornelover 6 years ago
Perl grammars look awesome. There&#x27;s a parser for Rust that allows parsing is somewhat similar style:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;Geal&#x2F;gif.rs&#x2F;blob&#x2F;master&#x2F;src&#x2F;parser.rs" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;Geal&#x2F;gif.rs&#x2F;blob&#x2F;master&#x2F;src&#x2F;parser.rs</a>
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grimmanover 6 years ago
Perhaps it&#x27;s a bit silly, but it amused me that this line: &quot;&lt;a byte that contains an header&gt;&quot; made me ask whether the author was French. A very quick search for his name comes up with predominantly French (language, at least) results, so I&#x27;m comfortable enough leaving it at that.
arayhover 6 years ago
For those wondering, the japanese text means &quot;sword&quot; and is an unused sprite in the Link to the Past.<p>Source: <a href="https:&#x2F;&#x2F;tcrf.net&#x2F;The_Legend_of_Zelda:_A_Link_to_the_Past#Sword_Text" rel="nofollow">https:&#x2F;&#x2F;tcrf.net&#x2F;The_Legend_of_Zelda:_A_Link_to_the_Past#Swo...</a>
AdmiralAsshatover 6 years ago
Is A Link to the Past officially known as &quot;Zelda 3&quot; in any region? I remember having a guide for ALttP back in the day where a Nintendo representative emphatically stated that ALttP is <i>not</i> Zelda 3, as it is a prequel and does not feature the same Link that is present in Zelda&#x27;s I and II.
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saagarjhaover 6 years ago
I wonder what the data compression ratio is for this encoding.
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