About WASD controls and alternative layouts: apparently JS supports key codes.<p>[1] <a href="https://www.w3schools.com/jsref/event_key_keycode.asp" rel="nofollow">https://www.w3schools.com/jsref/event_key_keycode.asp</a>
[2] <a href="https://keycode.info/" rel="nofollow">https://keycode.info/</a><p>Edit: Apparently it is deprecated:<p>[3] <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode" rel="nofollow">https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...</a>
[4] <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/which" rel="nofollow">https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...</a><p>Also there doesn't seem to be a way to detect the user's preferred layout before pressing any keys, that would make printing the instructions hard.
Since the movement speed is tied to requestAnimationFrame, the speed of the game changes with the update frequency of the user's monitor. Since all my monitors are at 144Hz this game is ridiculously fast for me.
The github user gave me hope it would somehow be a python-in-the-browser thing somehow.<p>But I can quell that disappointment and say how cool and exciting this is (if your target gameplaying public is the kind of people who hang out on HN; those who haven't seen a terminal aren't going to grok the graphic style).<p>Its years since I've done a game jam like ludum dare, but I hope some of HN get inspired to enter that kind of thing! Good luck and happy coding!
Woke up this morning feeling quite crappy. Then saw this. All faith in humanity (And the internet) has been restored. Thank you!
[On a sidenote: How would one go about learning to build this? Any learning resources on understanding all the math and physics behind this?]
Very cool. But feedback in case developer is here: the jumping physics could easily be much smoother and prettier, and the surface feels icy and hard to control.
Great job! I’m amazed.<p>The game reminds me of Monument Valley [1].<p>[1] <a href="https://www.monumentvalleygame.com/" rel="nofollow">https://www.monumentvalleygame.com/</a>
Reminds me of the old C64 game "Realm of Impossibility"<p><a href="https://www.youtube.com/watch?v=LdGBA0FG7Gk" rel="nofollow">https://www.youtube.com/watch?v=LdGBA0FG7Gk</a>
I'm not sure if second level is glitching for me, or if it is supposed to be a 3D representation of a hypercube - traveling in any direction shows more cubes with parts carved out