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Ask HN: Any fun to program retro game engines?

9 pointsby bananicornabout 6 years ago
I wonder if there&#x27;s any game engines like pico-8, but which allow you to code in assembly.<p>Practically a portable VM with graphics and sound capabilities, which also emulates the hardware limitations of, say the NES.<p>I&#x27;m searching for such a thing because restriction breeds creativity and I&#x27;d like to learn an assembly language of some kind along the way.

2 comments

ArtWombabout 6 years ago
Also check out WasmBoy &#x2F; VaporBoy projects for Nintendo GameBoy emulation on the web. The goal here is not just preservation of retro culture. But wholesale extending the platform for a new generation. New demos, speedruns, multiplayer, etc.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;torch2424&#x2F;wasmboy" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;torch2424&#x2F;wasmboy</a>
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bananicornabout 6 years ago
Alright, so I&#x27;ve asked this question on Reddit as well and got recommended the pixelvision-8[1] which looks like a neat project, but I&#x27;m very happy to hear about similar projects :)<p>[1]<a href="https:&#x2F;&#x2F;pixelvision8.itch.io&#x2F;make" rel="nofollow">https:&#x2F;&#x2F;pixelvision8.itch.io&#x2F;make</a>
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