Just saw http://gpu.rocks for access GPU computation from JS and I wonder how to delegate collisions computation between circles and squares from the JS CPU main thread to gpu processes.<p>I've eard a lot about gpu computation and some game dev told me they would be happy this to be done with GPU instead of CPU.<p>Would it be more efficient?<p>Note that GPU has already a lot of work because PIXI.js is running the game.<p>I guess it depends of how ressources are available on the machine and a wise distribution?