The BBC should have titled this article "The company that made the worst video game".<p>As it reads, it was not the developer's choice to crank out a title in a fraction of the time of the usual project - especially on a platform that cannot be patched like modern games.<p>Yes, he accepted the deadline, but when management is obviously aware of the risks imposed by time, the failure is the responsibility of more than just the coder:<p>> "There was a manager who was assigned to make sure I was eating so that I'd be able to keep going."
and someone fixed ET years later.<p><a href="http://www.neocomputer.org/projects/et/" rel="nofollow">http://www.neocomputer.org/projects/et/</a>