"Hallstedt claimed that the studio relies heavily on temporary workers "on a 9 month on, 3 month off cycle with zero benefits near minimum wage, strung along with lukewarm messaging that maybe you'll be hired 'after the next contract"<p>Contractors generally don't have benefits. I've been contracting for over a decade and have paid for insurance out of my own pocket the entire time.<p>I also don't get why they are complaining about their wages. They took the contract with the understanding that they would get paid a certain amount. If you want more, negotiate for more.<p>I gave my self a raise last year by doubling my rate. Some companies didn't accept it, but I not only found plenty that did, but the quality of the work is far superior.<p>If you don't want the risks of being a contractor, which is essentially like running your own company, get a full time job.
I always find it crazy that people are willing to put up with such nonsense to be a game developer. Is code really that much more interesting when it's moving some sprites on a screen?