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Show HN: A game I made in 48 hours

85 pointsby joemanacoabout 6 years ago

15 comments

joemanacoabout 6 years ago
Author here: Last weekend I participated in the Ludum Dare Game Jam (#44, Theme was &quot;Life is your currency&quot;) and did a game from scratch in 48 hours:<p>TIME ZONE<p>How to play?<p>Arrow Keys Left&#x2F;Right: Move left&#x2F;right Arrow Keys: Up: Jump X: Shoot<p>Instructions: Try to reach the exit before your life counter reaches zero. You can earn valuable time by collecting Life Capsules. When you destroy an enemy they will drop Life Capsules. But be careful: Each shoot costs you time.<p>Play at itch.io: <a href="https:&#x2F;&#x2F;joemanaco.itch.io&#x2F;timezone" rel="nofollow">https:&#x2F;&#x2F;joemanaco.itch.io&#x2F;timezone</a><p>Source code: <a href="https:&#x2F;&#x2F;github.com&#x2F;JochenHeizmann&#x2F;timezone-ld44" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;JochenHeizmann&#x2F;timezone-ld44</a> (will add Readme&#x2F;Build Instructions later on when I got some more hours of Sleep)<p>Soundtrack: <a href="https:&#x2F;&#x2F;soundcloud.com&#x2F;jochenheizmann&#x2F;timezone-ludum-dare-44" rel="nofollow">https:&#x2F;&#x2F;soundcloud.com&#x2F;jochenheizmann&#x2F;timezone-ludum-dare-44</a><p>Ludum Dare Game Page: <a href="https:&#x2F;&#x2F;ldjam.com&#x2F;events&#x2F;ludum-dare&#x2F;44&#x2F;timezone" rel="nofollow">https:&#x2F;&#x2F;ldjam.com&#x2F;events&#x2F;ludum-dare&#x2F;44&#x2F;timezone</a><p>I did everything from scratch (Code, GFX, Audio, Level Design). I&#x27;ve used Monkey (which transpiles to Javascript) to code it, Photoshop for the pixels (Artwise I was inspired by Downwell, which I tried to mimic, but I suck at art) and Logic and Renoise for the Music and Sound FX.
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sonofgodabout 6 years ago
Took me a while to work out you could actually make time from killing enemies -- I saw they only created one time crystal, and that it took about three to kill them, then died due to being out of time, so didn&#x27;t realise that the monster&#x27;s ones are significantly more valuable. :)
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cyborgx7about 6 years ago
Great animation. And the movement feels really good too. I like the premise, but the one hit death on the enemies is very frustrating.
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apexkidabout 6 years ago
This game is incredibly difficult in the first level itself.
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ahallockabout 6 years ago
Impressive game for only 48 hours of dev--need more levels! Was able to get a pretty speedy deathless run after learning the patterns. Actually skipping most enemies seemed to be a good strategy. Also enjoyed the mechanic of bouncing enemies into position to progress faster.
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emilfihlmanabout 6 years ago
Way too hard, you should also continue jumping as long as up is pressed.
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DanBCabout 6 years ago
I love this! I am <i>terrible</i> at it.
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tronkoabout 6 years ago
Greate game. As a backend developer, is amazing that you did that in 24 hours.<p>PD: the music is the best part of the game, perfect for coding :)
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tomcamabout 6 years ago
Lots of fun and great sound, too
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heedabout 6 years ago
The character sprite and animations look very similar to downwell: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;kY83H8BdxhI" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;kY83H8BdxhI</a><p>Not a criticism, just an observation.
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mpfundsteinabout 6 years ago
I think it would be great if you could remove the 3,2,1 countdown in the beginning. Just let me restart ASAP!
linuxftwabout 6 years ago
Great game. Hard, but not impossible.
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Zeccabout 6 years ago
Took me some time (heh), but I&#x27;ve finally &quot;compelted&quot; the game.<p>I really did enjoy the music.
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terrycodyabout 6 years ago
awesome game, may I ask what the knowledge u need to build such a game? More details are appreciated!
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LandRabout 6 years ago
This is great!
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