Anyone own some of these books and can comment on how good they are?<p>I've read/skimmed real time rendering, physically based rendering, Game Engine Architecture, Graphics Codex and the book of shaders and am wondering how these books compare.
It would be really nice if publishers created "Humble Bundles"of PRINTED books. Sure, I love my Kindle, but reading development-related texts as ebooks or PDFs is painful.