You have an adorable (and bright) son. Any plans to develop his game with him?<p>My favorite lines: "I get all the money cause it was my idea" and "It has an apple on the back and that makes me hungry"
What a brilliant kid. I'm only 21 right now, but I look forward to the day I can bring new life (and accordingly hope/intelligence) into this world.<p>Inspiring.
You have a very bright kid, cute too.<p>I was especially impressed that he represented the characters as dots instead of trying to draw them, because it was obvious what they do. The "squares," he drew out more completely because he didn't know what to call them and drawing it was the best way to explain it (dad understood).
Update: Some people have asked if I've done any apps with Anim yet and yes we have! I should have linked it in the original post but anyways, the app is called "DJ Baby", we created it last year. It's an iPhone app (<a href="http://bit.ly/djbabyitunes" rel="nofollow">http://bit.ly/djbabyitunes</a>) but we also have a free flash version here: <a href="http://www.cometcoast.com/djbaby" rel="nofollow">http://www.cometcoast.com/djbaby</a>.
"Win or not-win" is a great attitude towards multi-player gaming. 'Not-winning' not only <i>sounds</i> better than 'losing', it goes to the core of what imho matters most in gameplay: social interaction, not competition.
I'm really impressed with the way he imagined the UI, and his way of using dots and the life gauges. You must be a really proud dad, as you definitely seem to be.