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Blender 2.80 release candidate

390 pointsby crispinhalmost 6 years ago

18 comments

davissorensonalmost 6 years ago
This is (a release candidate for) a huge milestone in Blender&#x27;s history. So much has been improved, that some, including myself, have speculated why they didn&#x27;t choose to make it a 3.0 release.<p>Aside from the fantastic new features geared towards existing users, which are described in detail &amp; with pictures in the OP, this release also makes Blender a lot more user-friendly for those who haven&#x27;t used it before. 3D software almost necessarily has a steep learning curve for new users, as you have to learn not only how to use a new program, but also how 3D content creation itself works. But in this release the developers and designers have made an effort to get rid of the biggest &quot;gotchas&quot; that many new users complained about when using previous versions of Blender.<p>If you&#x27;ve wanted to get into 3D content creation before, there&#x27;s never been a better time!
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yodonalmost 6 years ago
I&#x27;ve been using Blender 2.80 as a daily tool since it hit alpha, having started in the industry with the pre-release of Maya beta 4 in 1996.<p>I&#x27;m tempted to start with a snarky comment like &quot;only 19 years to get left-mouse select?&quot; or &quot;Microsoft shipped a Linux kernel before Blender got left-mouse select&quot; but the fact is 2.80 is a huge UI improvement.<p>At this point, the UI is merely a bit odd, as opposed to inconceivably terrible. If you are a hobbyist or have only occasional need for 3D editing, Blender should absolutely be your go-to tool today. At this point it&#x27;s no harder to learn and not significantly quirkier than Maya or 3ds Max, it&#x27;s just different.<p>When the last major Blender UI update came out (something like 2.64? I can&#x27;t remember) I recall saying &quot;one more round of UI improvement like this and I&#x27;d consider starting my next studio pipeline around Blender rather than Maya.&quot; That was about 6 years ago. Today I&#x27;d consider building a studio pipeline around it but probably decide against, though one more round of improvement like 2.80 and I&#x27;d definitely start a studio on Blender over Maya which hasn&#x27;t advanced significantly in more than ten years. 2025 FTW!<p>I haven&#x27;t pulled down the RC yet (I&#x27;m still on the most recent beta) so this might have changed in RC but if you are considering shifting from your 3D editor of choice to Blender, you&#x27;ll want to know that parenting relationships are still needlessly buried but accessible[0].<p>[0] <a href="https:&#x2F;&#x2F;blender.stackexchange.com&#x2F;questions&#x2F;127105&#x2F;the-outliner-doesnt-show-parent-child-relations-in-blender-2-8?rq=1" rel="nofollow">https:&#x2F;&#x2F;blender.stackexchange.com&#x2F;questions&#x2F;127105&#x2F;the-outli...</a>
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knolanalmost 6 years ago
Blender is an incredible achievement for the open source community. It is an extraordinarily capable bit of software and 2.80 brings so many huge changes and refinements.<p>While it still remains a complex bit of software it is not has difficult as its reputation would suggest and 2.80 makes a lot of concessions to making the UI more familiar to newbies.
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prealmost 6 years ago
The new renderer, Eevee, is brilliant and fast and is only one of the many great improvements to what was already one of my favourite bits of software.<p>Some of the best open-source desktop software that there is.
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tannhaeuseralmost 6 years ago
I&#x27;m totally looking forward to the work that has gone into UI improvements. My prior attempts at using Blender left me puzzled, and I figured it was kindof the vi of 3D modelling eg. made for full-time as opposed to casual work. Though my son told me it isn&#x27;t difficult if you know the basics. Anyway, I&#x27;m used to SketchUp and have a couple of models (no animations), so is there a way to import .skp files? Years ago, I used SketchUp Pro&#x27;s Collada export with some success, but since SketchUp has changed to a browser-based free version (ugh), it looks like I&#x27;ll need to use an old SketchUp install.
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douglasfsheareralmost 6 years ago
&gt; left click select as the new default<p>This is a huge improvement for new users. Right click was very un-intuitive when coming from other applications.<p>Congrats to the Blender team on this release.
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cannedslimealmost 6 years ago
So glad to see 2.8 getting closer to release. I recently used blender for a project, had a problem with the new gltf exporter, luckily it was so easy to fix that even I could create a patch and a pull request, which was reviewed and accepted within a day. Now THATS open source!
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timonokoalmost 6 years ago
No more &quot;just learn them 100 shortcuts you newbie&quot;. It was incredibly annoying advice for casual user, who has simply forgotten everything everytime they need to do some 3D-modelling.
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edwintorokalmost 6 years ago
It has a real-time physically based renderer now: <a href="https:&#x2F;&#x2F;wiki.blender.org&#x2F;wiki&#x2F;Reference&#x2F;Release_Notes&#x2F;2.80&#x2F;EEVEE" rel="nofollow">https:&#x2F;&#x2F;wiki.blender.org&#x2F;wiki&#x2F;Reference&#x2F;Release_Notes&#x2F;2.80&#x2F;E...</a>
DiseasedBadgeralmost 6 years ago
The hardest thing for me in blender so far has been uv coords. Sometimes I seem to be editing them, but they don&#x27;t change, sometimes the ui for it seems to be gone. Sometimes they don&#x27;t seem to apply. Sometimes the material seems to get lost.<p>It&#x27;s been an incredible festival of mis-design, so far.<p>So, I hope that has improved.
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bayesian_horsealmost 6 years ago
It has been a long wait.<p>I&#x27;m still not quite used to the new UI, but I generally trust the Blender foundation that most changes are to the better (and many of them can be reversed through settings).
mcjiggerlogalmost 6 years ago
Excited to try this, but the download is going at low KB&#x2F;s ... anyone got a torrent for the linux version?
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caspervonbalmost 6 years ago
Oh wow, the UI has changed significantly which is a huge milestone. Back in the days any mention of the UI being awkward would typically just result in people telling you &quot;you just aren&#x27;t smart enough to use it&quot; which basically just let people to roll with Maya instead.
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verytrivialalmost 6 years ago
This is great news tempered by the fact that this is the first version since the NaN buyout that I&#x27;ll not be able to run without buying new hardware. I saw many similar lamentations in the various fora, usually met with &quot;It&#x27;s 2019 etc etc.&quot; And so it goes.
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spupyalmost 6 years ago
Anyone know what&#x27;s the feature shown in the banner video where a seemingly hand-drawn griffon is then used to generate a 3D model?
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beeskneecapsalmost 6 years ago
Talk about amazing, free software! Thanks to everyone that worked so hard on this!<p>Such helpful Blender communities on YouTube sharing tutorials that can help you achieve any effect, build any model, rig any character, motion track and composite any video!
optymizeralmost 6 years ago
This new release of Blender sounds awesome! How can I learn Blender effectively?<p>I&#x27;ve tried in the past but got frustrated quickly with the low quality or with how out of date the videos were. I don&#x27;t mind paying for quality.
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cellularalmost 6 years ago
The first thing I&#x27;m going to check is how to close a &quot;window&quot; if they haven&#x27;t put a simple X in the top right, I&#x27;ll be disappointed.
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