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Firefox Reality

372 pointsby mixedbitalmost 6 years ago

26 comments

jvehentalmost 6 years ago
Firefox Reality is a version of Firefox targeted at VR headsets. You can install it from the store of the Oculus Quest (the headset I own, I imagine others are supported). It&#x27;s not meant to run on a regular workstation.<p>The interesting feature of this browser is navigating VR ready websites that provide an immersive experience (aka. webvr). You can also browse the regular web from your headsets, of course, but that&#x27;s not particularly exciting.
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Quekid5almost 6 years ago
&quot;Enter a New Dimension&quot;... of what? I didn&#x27;t advance beyond the opening screen. Is this going to educate me (mmm), seduce me (eww), stimulate me (eww&#x2F;mmm?), or just going to advertise to me?<p>The problem with all of these virtual-X or augmented-X is that they don&#x27;t provide enough value to me -- as a consumer -- they&#x27;re just &quot;grand ideas&quot; without any real value.<p>I&#x27;m sure the gimmick effect has some value in and of itself, but c&#x27;mon.
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wlesieutrealmost 6 years ago
Not sure what the situation is for tabbed browsing in this.<p>&quot;Viewing multiple pages concurrently&quot; issue repeatedly mentions tabs as something that needs to be designed <a href="https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality&#x2F;issues&#x2F;635" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality&#x2F;issues&#x2F;635</a>, in May saying &quot;Will keep this issue open for designing Tabs. Feel free to make changes to track the design + engineering.&quot;<p>But then in June it&#x27;s &quot;Closing this in favor of new meta bug #1319&quot;<p>And #1319 does not mention tabs anywhere. <a href="https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality&#x2F;issues&#x2F;1319" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality&#x2F;issues&#x2F;1319</a><p>Maybe tabs have been implicitly bundled into &quot;multiwindow&quot; when they&#x27;re talking about that? Can&#x27;t check myself because the Quest version doesn&#x27;t have any multiwindow support, it looks like they&#x27;re working on a crash issue for it.<p>I tried a dev build sideloaded last week on the Quest and being in a single-window no-tab environment where you can only have one page open at a time is very limiting. But as soon as that&#x27;s worked out, I&#x27;ll be switching to this as the main browser.<p>I wonder if it will be possible for someone to patch Oculus Home so that the Browser button opens this instead.
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djhaskin987almost 6 years ago
Mozilla has really gone off the rails. They have deprioritized html 5 compliance and keep chasing spectres like VR and mobile. I really wish they&#x27;d just stick to making sure there&#x27;s a solid, viable alternative to chrome, instead of getting distracted like this.
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Wowfunhappyalmost 6 years ago
Is there any particular reason they can&#x27;t offer a damn .exe so I can try this out with my Index? I&#x27;m sure the copy on Viveport would work, but I don&#x27;t want to install Viveport. :(<p>Edit: Their Github page has releases, but they&#x27;re all APK&#x27;s? <a href="https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality&#x2F;releases" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality&#x2F;releases</a><p>Edit2: Oh, it&#x27;s for &quot;standalone&quot; headsets. Never mind I guess...
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als0almost 6 years ago
A bit off topic - but does anyone remember VRML? Did it die out?<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;VRML" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;VRML</a>
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neimanalmost 6 years ago
My problem with the whole VR world, Firefox Reality included, is that it requires me to use stores, open accounts, and do all kind of stuff that seems to me unnecessary.<p>Do I get it wrong?
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partiallyproalmost 6 years ago
I swear if I get a client that says their site isn&#x27;t Oculus ready, I&#x27;m going to be upset.
zmmmmmalmost 6 years ago
Seems a little bit weird to call this &quot;Reality&quot; - the word &quot;Virtual&quot; is not incidental the meaning of the phrase &quot;Virtual Reality&quot;, taking it away completely reverses the meaning. It&#x27;s almost like this is an April Fool&#x27;s joke.
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have_faithalmost 6 years ago
I&#x27;ve noticed it&#x27;s very common for VR marketing material to show young children using the devices. Is stuffing a headset onto your kid going to be the new &#x27;give them a tablet to shut them up&#x27; in the future? going to have some very interesting repercussions.
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tyingqalmost 6 years ago
I&#x27;m curious if Firefox has considered a GSuite competitor. Their IOT&#x2F;home-router offering looks great, and a similarly privacy-first GSuite might get a lot of cross sell.
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Brakenshirealmost 6 years ago
I think this is Servo? Is there any progress with Servo outside of VR&#x2F;AR? Really looking forward to a browser with parallel layout.
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gtbonoalmost 6 years ago
Sad that the daydream version on a Moto Z in Google Play gives me a &quot;Your device isn&#x27;t compatible with this version&quot; for me even though I can run Daydream and other daydream apps
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yarrelalmost 6 years ago
I&#x27;m looking forward to Firefox supporting OpenXR, which will open it up to all the headsets supported on GNU&#x2F;Linux by OpenHMD via Monado.
bibytealmost 6 years ago
Maybe this is a stupid question but how would you click on something like this ? With your eyes or your hands ?
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pittsthebittsalmost 6 years ago
I have a hard time believing browsing the Internet will ever be in a form like this unless we find an easier way to input information than typing on a keyboard. It&#x27;s just too much energy.
cr0shalmost 6 years ago
EDIT:<p>I took a quick look at the codebase for the browser (<a href="https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;MozillaReality&#x2F;FirefoxReality</a>), and it isn&#x27;t what I was expecting (once you dive to app&#x2F;src) - definitions for the main three supported systems are each at this root level, and I didn&#x27;t see any kind of &quot;template&quot; or &quot;empty&quot; definition file or anything to guide someone wanting to make one themselves - but maybe that&#x27;s not possible.<p>It appears that these files are wrappers around the APIs used for those other products (?). So your only hope would be to base your wrapper on these existing ones, which while feasible (working with the API docs too), isn&#x27;t what I would call &quot;ideal&quot;. Plus, there doesn&#x27;t seem to be a separation of concerns when it comes to input vs output.<p>I mean, what if I wanted to use my hacked powerglove with my Rift HMD? Or what if I wanted to use my Vive controllers with my Virtuality Pro?<p>I understand that the supported systems are nominally &quot;all-in-one&quot; solutions, but the parts (HMDs, controllers, tracking) are available separately (at least in some of the cases) - so mixing and matching might be something someone would want to do. It would definitely be that case for those implementing their own &quot;mixed setup&quot;, where they might have an old VPL datasuit and glove, plus some other old pro-level HMD that they like to play with.<p>As it is, it seems like each setup would have to be a custom &quot;all-in-one&quot; for that setup, so if you had two different systems that used two different HMDs and tracking, but both used the same Powerglove Minelli interface - the code couldn&#x27;t be &quot;shared&quot; in a reasonable manner (yes, I know with the right symlinking and other buggery it could be accomplished within the current structure, but it isn&#x27;t ideal).<p>I was hoping the structure would be more like &#x2F;plugins, with &#x2F;input &#x2F;output, and under those &#x2F;controller &#x2F;glove &#x2F;wand and &#x2F;hmd &#x2F;motionplatform &#x2F;cave, then under each &#x2F;occulus &#x2F;vive &#x2F;google &#x2F;example<p>Or something like that. Am I wrong here?<p>---<p>Ok - I know this is likely open source and thus can be changed, but I honestly wish that things like this offered (and marketed) a means - via plugins or something (and maybe this does - hence, marketed) - the ability to expand on what i&#x2F;o devices are allowed.<p>Sure - should the &quot;main players&quot; be featured? Of course. But what about those of us who might like to - oh, I don&#x27;t know - throw on an old Forte VFX-1 and a Powerglove and go at it? Maybe we want to recreate the experience of using REND386?<p>Or what if you have access to a Polhemus or Ascension magnetic tracking system (or any number of other &quot;pro-level&quot; tracking)? Or HMDs? Or other input devices? Or motion platforms?<p>Maybe you&#x27;re a developer of something completely new, and want to play in this same environment and make it compatible...<p>Again - I haven&#x27;t dug into the code, and maybe it&#x27;s designed to accommodate these kinds of use cases. I&#x27;d just love to see that availability, if it exists, to be advertised more. I guess its because I get the same feeling around software released for my OS of choice, where Windows and Mac are prominently advertised, and Linux is at best, if it&#x27;s offered at all, the classic step-child stuffed in a closet.<p>As an aside, I never can figure out the argument that &quot;we don&#x27;t offer support for Linux because the market is so small, it isn&#x27;t worth it for us&quot; - well, if everyone keeps saying and doing that, what do you think will ultimately occur? Do you think that market will grow, stay the same, or shrink?
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mosselmanalmost 6 years ago
How about making Firefox work on mac without having to put it in low-res mode?
StevePolingalmost 6 years ago
Wind power really needs something to level demand—either a battery scheme such as Tesla is selling or pumped storage (where you pump water uphill when the wind is blowing and let it flow downhill when it isn’t) it’s
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ronreiteralmost 6 years ago
Oh man, I miss VRML :)
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ilakshalmost 6 years ago
Will it work for Oculus Quest?
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jdlygaalmost 6 years ago
Is this for Oculus Quest yet?
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brianzelipalmost 6 years ago
What _is_ it? A new headset? A new browser? What?
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forgotmypwd123almost 6 years ago
Viveport, eww.
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AcerbicZeroalmost 6 years ago
Until Mozilla fixes Firefox and stops treating users like children, I will continue to use other browser options. What a slow sad death :(
dyaroslaalmost 6 years ago
A little off topic, but what a world we live in when a prominent browser maker is advertising a new browser with a webpage that doesn’t properly display its main tagline on small devices (iPhone SE) <a href="https:&#x2F;&#x2F;i.imgur.com&#x2F;WkqsUEZ_d.jpg?maxwidth=640&amp;shape=thumb&amp;fidelity=medium" rel="nofollow">https:&#x2F;&#x2F;i.imgur.com&#x2F;WkqsUEZ_d.jpg?maxwidth=640&amp;shape=thumb&amp;f...</a><p>If they can’t get it right, what does that say about the state of the web as a platform?
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