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Ask HN: Latency issues for simple multiplayer game?

7 pointsby datafixalmost 6 years ago
I am making this game multiplayer: http:&#x2F;&#x2F;jsfiddle.net&#x2F;PxpVr&#x2F;16&#x2F;embedded&#x2F;result&#x2F;<p>I&#x27;ve created the lobby and have basic controls worked out. Now I&#x27;m brainstorming on how to sync players&#x27; movements. Can anyone help? I know there also come problems with latency, but I&#x27;m wondering if a game so simple would have these problems. Thanks in advance<p>Stack is python&#x2F;django, postgresql, jquery, using websocket (django-channels) for real-time updates

2 comments

drenvukalmost 6 years ago
<a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=15892569" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=15892569</a> <a href="https:&#x2F;&#x2F;github.com&#x2F;steamroller-airmash&#x2F;airmash-server" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;steamroller-airmash&#x2F;airmash-server</a><p>good luck.
fefbalmost 6 years ago
Maybe MQTT protocol can help you