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Learning WebGL

46 pointsby alexkonover 14 years ago

4 comments

kaibover 14 years ago
WebGL is pretty close to prime time as of FF 4 and upcoming webkit based browsers. We have been developing in production mode for it in over 4 months now and are pretty satisfied with the results. AFAIK we have only encountered one crash bug, possibly an ATI driver issue, which was easy to work around once diagnosed. Performance isn't as fast as native but close enough for most applications that aren't bleeding edge (read AAA games).
modelessover 14 years ago
If you're writing any WebGL code, definitely check out the WebGL Inspector:<p><a href="http://benvanik.github.com/WebGL-Inspector/" rel="nofollow">http://benvanik.github.com/WebGL-Inspector/</a>
lazyjeffover 14 years ago
Does anyone know which browsers have hardware graphics acceleration for WebGL? Does it work on iPhone/Android, or only desktop browsers?
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nickpinkstonover 14 years ago
Kronos told me at SigGraph that we'd see something fully finalized in Q1 - any one know if this is true or not?
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