TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

The effects of Portal 2 and Lumosity on cognitive and noncognitive skills

231 pointsby newsreview1over 5 years ago

20 comments

bitwizeover 5 years ago
Valve playtests the shit out of their games. A lot of <i>Portal</i>&#x27;s theming is based on their extensive testing culture and the ways they&#x27;ve developed to manipulate the player through testing. For example, the Weighted Companion Cube came about because they wanted a level where you solve puzzles while carrying an object. But the playtesters kept leaving the damn object behind. So Valve&#x27;s solution was to tell them it was a &quot;character&quot; they had to care for.
评论 #20880703 未加载
评论 #20880649 未加载
评论 #20885504 未加载
评论 #20881973 未加载
评论 #20880662 未加载
评论 #20880587 未加载
nickjjover 5 years ago
I wish they did this test with people who played the Quake series (Quake &#x2F; Quake II &#x2F; Quake 3 &#x2F; Quake Live). They were arguably one of the most popular non-realism based FPS games of their time (they spanned ~25 years).<p>The big difference between Portal is, Quake is a multiplayer game where you&#x27;re playing against a human in real time and there&#x27;s no backup plan of being able to Google an answer if you get stuck. You either practice and get better or get utterly destroyed. It&#x27;s really a good case for overcoming challenges and persistence.<p>There&#x27;s 1v1 matches where you need to memorize maps to such a degree that you can almost navigate them blind folded. You&#x27;re also dealing with timing multiple items down to the second, predicting where a human opponent will go, mastering each weapon in every scenario to maximize damage output while minimizing damage input and also generally having a high level overview of how the match is going to figure out when it&#x27;s worth taking risks or play it safe.<p>That&#x27;s just the mental side of it too. Then there&#x27;s needing very good reaction times and dexterity to aim quickly and precisely and each weapon has its own style of aiming (flick shots, precise tracking, projectile prediction, instant hit scan weapons, etc.).<p>And then there&#x27;s other variants of the game like 4v4 TDM or capture the flag that share similar challenges as above but now it&#x27;s amplified because you&#x27;re playing with a lot of people and you need to make very interesting decisions with powerups.<p>All of this happens within seconds and becomes second nature once you&#x27;ve played long enough. It&#x27;s actually almost unbelievable that a human brain can react so quickly and become so well adjusted to navigating a high speed virtual world under pressure. A lot of these Quake games were played at live events with hundreds of thousands of dollars on the line before e-sports became as huge as it is today.
评论 #20883189 未加载
gallerdudeover 5 years ago
I still maintain Portal 2 has the greatest narrative in all of video games - it’s expressed purely in gameplay, it’s funny as hell, and has a surprisingly deep emotional core.
评论 #20881316 未加载
评论 #20882350 未加载
评论 #20880726 未加载
评论 #20880694 未加载
DanielleMolloyover 5 years ago
So carefully selected video games are the real brain training. Who would have thought..<p>The following finding also continues to be interesting: “More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition.” <a href="https:&#x2F;&#x2F;www.ncbi.nlm.nih.gov&#x2F;m&#x2F;pubmed&#x2F;17894600&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.ncbi.nlm.nih.gov&#x2F;m&#x2F;pubmed&#x2F;17894600&#x2F;</a>
评论 #20880674 未加载
评论 #20881878 未加载
评论 #20880689 未加载
ngngngngover 5 years ago
Anecdotal, but I completely agree that Portal supercharges your brain, and I&#x27;ve believed this for years. Back around 2011 when portal 2 came out we had a family reunion. I had been playing a lot of Portal at the time. One of my uncles broke out one of those brain teaser type metal ring puzzles where you have to pull the rings apart.<p>It made it&#x27;s way around the room as we talked and no one could figure it out. As soon as it came to me, I saw clearly exactly what needed to happen to solve it, and within seconds it was solved. I still think it must have been all the Portal 2 I had been playing.
logfromblammoover 5 years ago
So to make <i>real</i> genius kids, throw away those Baby Einstein videos, ditch the &quot;brain training&quot; apps, and just <i>play</i>.<p>What would the play curriculum be?<p><pre><code> Minecraft Portal 1 &amp; 2 The Talos Principle Infinifactory </code></pre> What else? I&#x27;m thinking something that involves a fourth spatial dimension or causality manipulation would also be good. I&#x27;d recommend Spellbreaker if I thought kids would tolerate text-only games these days.
评论 #20881965 未加载
评论 #20881869 未加载
评论 #20882672 未加载
评论 #20884246 未加载
评论 #20883099 未加载
moron4hireover 5 years ago
A neuroscientist friend of mine says Lumosity is not just junk science, but junk implementation of junk science. I would imagine just about any real puzzle solving task would have a greater impact on cognitive ability than the specific case of Lumosity.
评论 #20880844 未加载
评论 #20880463 未加载
ThePhysicistover 5 years ago
Not surprised by this as Portals puzzles combine so many different abilities like abstract reasoning, planning, dexterity and reflexes. Now, the question is of course if other 3D video games (e.g. DOOM) have similar health benefits. I&#x27;d say Portal is a pretty &quot;intellectual&quot; game compared to most shooters, so I&#x27;d expect the overall effect to vary. Navigation in three-dimensional environments seems to be quite a complex task in itself though, so maybe that&#x27;s already where most of the effect is coming from?
评论 #20880848 未加载
评论 #20881760 未加载
评论 #20881351 未加载
diehundeover 5 years ago
I don&#x27;t know any of those but could it be that Lumosity is just harder on your brain making you more tired and mentally exhausted? I mean, if a group relaxes for 8 hours and other group does lumosity for 8 hrs, why should the second group do better after exhausting their brains for so long?
评论 #20884155 未加载
domnomnomover 5 years ago
The tests for problem solving used were:<p>Raven&#x27;s progressive matrices, Insight Test, Remote Association Test<p>Spatial cognition:<p>Mental rotation test, Spatial Orientation Test, Virtual spatial navigation assessment
duxupover 5 years ago
Could it be that Portal players felt they were more successful in their games than Lumosity players felt?<p>I know that successfully completing a task(s) just before a test will result in better performance on tests, and failing will result in poorer performance.
评论 #20880541 未加载
thrillgoreover 5 years ago
All the marketing for Lumosity reeks of unclaimed benefits&#x2F;snake oil. At least Portal 2 is objectively fun and rewarding narratively to play.
评论 #20880240 未加载
bhhaskinover 5 years ago
A study of only 8 hours isn&#x27;t much of a study at all.
评论 #20880195 未加载
评论 #20880239 未加载
评论 #20880190 未加载
评论 #20880630 未加载
评论 #20880477 未加载
isaacgreyedover 5 years ago
I wonder if any of this boost, or even a significant portion, comes from just being happier and relaxing after playing a game for 8 hours. Rather than some perceived brain training.
nurettinover 5 years ago
People who have played a funny, pretty looking and relaxing puzzle game prior to solving skill based questions perform well. What have we learned? Was it the puzzles or GlaDOS?
评论 #20885767 未加载
lliamanderover 5 years ago
But how long does that benefit last?
personjerryover 5 years ago
Wait is everyone here commenting just from reading the abstract? I couldn&#x27;t get access to the pdf (elsevier paywall)...
wlesieutreover 5 years ago
The idea of rounding up a bunch of test subjects and having them play Portal to collect data on them is hilarious to me.<p><i>Hello and welcome to the Aperture Science computer-aided enrichment center.</i><p>I wonder if there was cake at the end.
评论 #20880660 未加载
ChrisMarshallNYover 5 years ago
I would kill for Portal 3...<p>sigh...
评论 #20880384 未加载
评论 #20883614 未加载
boringgover 5 years ago
sample size please - how is this even publishable?
评论 #20880290 未加载
评论 #20880526 未加载
评论 #20907799 未加载
评论 #20880222 未加载