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Ask HN: What's the best resource for learning the principles of game design?

1 pointsby richardreezeover 5 years ago
I&#x27;m working on a finance app (gurgeh.com). The goals are: 1. Show people how much money they need to retire. 2. Help them get there fast(er).<p>For the past 3 months, I&#x27;ve only focused on #1 (I followed pg&#x27;s advice and put something small out there, talked to users, and iterated a few times based on feedback). Now, the app can accurately tell a person how much money they need to retire.<p>That was the easy part.<p>#2 is where things get hard. Now, I need to help people reach their retirement amount in a way that makes sense. This means I can&#x27;t just say &quot;ok pay off your credit card debt&quot;, or &quot;add as much as you can to your savings.&quot; These goals are too big and too hard to do at once. The goals need to start small and get progressively harder (so users would start with something like &quot;add $10 to your savings&quot;).<p>But although I know this in theory, I have <i>no idea</i> how to structure it in practice.<p>The way I described it, it sounds like a game. So I figured I must study game design (though I&#x27;m open to other recommendations).<p>The problem is, &quot;gamification&quot; is the word du jour... So I see <i>many</i> resources about it online, but I don&#x27;t know which one is the best.<p>It would all have been easier if Sid Meyer wrote a book on game design, but he didn&#x27;t. So I&#x27;m not sure which authors to trust. I haven&#x27;t found a book on game design written by someone who actually built popular games.<p>Any suggestions?

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