Cosmoteer is a really great game, I had lots of fun building railgun ships and trying to cut opponents in half, or killing people in a hail of missiles. It's good fun trying to design the optimal ship and I like how building a powerful ship naturally leads to your ship being vulnerable.<p>I'm working on a game that is a little more "Space Factory" and a little less "Space Combat" oriented because I'm always the guy building the asteroid mining ships. So it's really great to see space games like ours getting some love on HN.<p><a href="https://twitter.com/RecallSingular1/" rel="nofollow">https://twitter.com/RecallSingular1/</a><p>Pretty early days yet. Using Godot and Rust for game dev, it's good fun so far. Hit me up if you have any questions.<p>Be sure to wishlist Cosmoteer on steam. Lets help our fellow indie devs.<p><a href="https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/" rel="nofollow">https://store.steampowered.com/app/799600/Cosmoteer_Starship...</a>
> Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!<p>Does the network protocol pass unsized integers or data pointers between clients? What other CPU architecture dependency might prevent 32-bit and 64-bit clients from playing together?
This looks a ton like Battleships Forever, which is a huge complement as that is an awesome and underappreciated game. It's also free if anyone hasn't tried it yet <a href="https://en.wikipedia.org/wiki/Battleships_Forever" rel="nofollow">https://en.wikipedia.org/wiki/Battleships_Forever</a>
I'm a bit sad that this is limited to a 2-D plane, but it's interesting to see the focus in this game and compare it to something like space engineers where the components you're placing is still vital, but their location is entirely an aesthetic choice.<p>It's specifically saddening because we're all so trained to think about these problems and tend to suck at considering them in higher dimensions, and getting better at things like that is fun and helps promote good thinking skills.
How does this compare to <i>Gratuitous Space Battles</i>?<p><a href="https://positech.co.uk/gratuitousspacebattles/" rel="nofollow">https://positech.co.uk/gratuitousspacebattles/</a>
My feedback:<p>* I really enjoyed it.<p>* It took me a bit to get out of the mindset of games where you slot your upgrades into predefined places on a ships body. Until I got past that, I didn't properly appreciate how cool the game was.<p>* I found it hard to actually view battles and see what was going on. At a range where I could see the ships, I couldn't really see anything about them. I often wanted to track a ship or to track-with-offset a ship (if I had ships chasing it down), but I couldn't really get the hang of setting my viewport very well. After a while, I got used to speeding up time and then dropping it down to 1/4 as soon as my ships made contact, and that helped a bit, but it was still difficult for me. I feel like having a ship selector of all ships in radar range that I could page between could be good, and maybe make it easier to chase ships down with the viewport.<p>* While it's pretty easy to know if you need more crew, or power (because of the indicators), it's a lot harder to know if your ship is suffering because of insufficient maneuverability.<p>* There were a lot more friendly fire events and collisions with my small formation of ships than I thought was really reasonable. I love the possibility of it, but in ships crewed by reasonably intelligent crew, it should be obvious to stay out of the huge plasma beam firing at the other ship.<p>* I did enjoy discovering that due to my placement, if one of my missile launcher bays fired during a particular maneuver, the maneuvering thruster would blow my missile up.
I had some trouble accessing the site; if anyone needs a mirror:<p><a href="https://web.archive.org/web/20190917180019/https://cosmoteer.net/" rel="nofollow">https://web.archive.org/web/20190917180019/https://cosmoteer...</a>
Here is the steam link:<p><a href="https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/" rel="nofollow">https://store.steampowered.com/app/799600/Cosmoteer_Starship...</a>
This looks a lot like the app Space Arena: Build and Fight MMO: <a href="https://apps.apple.com/us/app/space-arena-build-fight-mmo/id1134614037" rel="nofollow">https://apps.apple.com/us/app/space-arena-build-fight-mmo/id...</a><p>Fun game but it had no progression or activities. Very repetitive and not enough reason to differentiate your builds. Hopefully this game adds more content.
So I downloaded this last night, thinking I'd give it a quick go.<p>Ended up blowing eight hours building spinning laser death platforms. 10/10
I have a question for the game devs who are developing games for PCs: Why are you developing new titles for PCs when mobile games are both the largest and fastest growing segment of the market?<p>I am curious. I was an early web app developer who missed the migration to mobile. I have always regretted it and am playing catch up.<p>Source: <a href="https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in-2018-mobile-games-take-half/" rel="nofollow">https://newzoo.com/insights/articles/global-games-market-rea...</a>
I thought this would be an perfect mix between Reassembly and Endless Sky and was happy to download it right now, but than i saw it's for Windows ONLY and also is closed source. :(<p>Quote:
Will there be a Mac and/or Linux version?
Eventually I plan to release Mac and Linux versions of Cosmoteer. But right now, I'm just trying to make Cosmoteer as stable as possible on Windows before working on other platforms.<p>Why is this game free? Will it always be free?
It's free because, right now, getting a lot of feedback from players and building a strong community is more important for the game's long-term success than making a small income. Eventually, Cosmoteer will become a paid game, no longer available for free.