Bobby Fischer would have loved this. He was constantly complaining that chess had become boring because everyone had "memorized the strategy books". That's why he invented Chess960[0].<p>[0] <a href="https://en.wikipedia.org/wiki/Chess960" rel="nofollow">https://en.wikipedia.org/wiki/Chess960</a>
The idea is great, but seems the implementation (when playing a game) doesn't quite work out well from an UX perspective. I kept struggling to move pieces, while the AI was able to move multiple pieces in a few seconds.<p>Perhaps I wasn't holding it the right way, but it's something I'd want to play against friends in the future. Great stuff paladin314159!
There's also something called Chezz, which is virtually the same thing and probably derived from the same original.<p><a href="https://quickbytegames.com/en/games/chezz/index.html" rel="nofollow">https://quickbytegames.com/en/games/chezz/index.html</a>
I used to play Kung Fu Chess by shizmoo games years ago. Their four player mode was intense!<p>Not sure what happened to it but here is the wiki:<p><a href="https://en.wikipedia.org/wiki/Kung-Fu_Chess" rel="nofollow">https://en.wikipedia.org/wiki/Kung-Fu_Chess</a>
Great to see!<p>I also recreated this amazing game a while ago because I could not find it any longer: <a href="https://github.com/PetterS/realtimechess" rel="nofollow">https://github.com/PetterS/realtimechess</a>
This reminds me of the kick-chess with dices I used to play when I was bored of traditional chess. You and your opponent would roll dices, whoever had higher number would kick a piece of its own with fingers to go bump over as many pieces of the opponent. Win the game when you kicked all pieces of your opponent off the table. Hit too hard and your finger would bleed. Hit too low and you might only kick over a single or sometime even none of your opponent pieces. Use always the same finger for kicking was one of the rules. After 3 or 4 games, your finger would hurt so much that you'd also want to stop, but there was another rule - who was saying 1st to stop playing was automatically giving 3 games to the opponent. So you wanted to either have at least 4 games ahead then stop or on a tight match you'd grind through your pain to outlast the opponent's pain. Good times.
Somebody should implement this in the physical form.<p>Here's an idea:
Strong magnets (or just pieces of strongly ferromagnetic material) would be embedded at the bottom of the chess pieces; the board would use a strong solenoid on each square to fix the piece once it touches down. Alternatively, the bottom of each chess piece could have a hermetic seal ring, and there's a hole at the centre of each square that will create a vacuum to fix the chess piece in place.<p>The pieces could be (3D printed) in translucent material with an induction circuit with an LED inside. The LED will glow at various intensities to represent the cooldown.
The next obvious step in the escalation is a kriegspiel variant.<p><a href="https://en.m.wikipedia.org/wiki/Kriegspiel_(chess)" rel="nofollow">https://en.m.wikipedia.org/wiki/Kriegspiel_(chess)</a>
This is great! Nice one! I'm intrigued by the idea of infinite chess - I'm thinking a chess game that when a piece is taken it reappears on it's starting square (when it's next free).<p>Edit - something like what I suggested exists - <a href="https://en.m.wikipedia.org/wiki/Infinite_chess" rel="nofollow">https://en.m.wikipedia.org/wiki/Infinite_chess</a>
I think the moves should be near-instant, here you can see the pieces moving and dodge them. That's probably the less "chess-like" feature of the game.