This poor VR headset didn't stand a chance commercially and unlike the Oculus the lack of devs on the Daydream VR platform already sealed its fate for failure.<p>It has been known for a long time that mobile VR on the consumer level wasn't really going to work out given the limitations Google explained in their statement. Apart from 'training' applications or very niche games, I'd be surprised if this became an instant hit on mobile.<p>I think Google must have been dreaming a bit on this, but it looks like this is the reality for others attempting to enter the mobile VR headset market.
Looks like it has already made the list: <a href="https://killedbygoogle.com/" rel="nofollow">https://killedbygoogle.com/</a>.<p>Makes me wary about buying any Google products as the lifespan of their products tend to be cut short (and of course privacy concerns).