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Show HN: A bullet-hell game made in Haskell

6 pointsby gilmiover 5 years ago

1 comment

krappover 5 years ago
Mostly it seems like a well put together game, and I&#x27;m always down for a bullet hell game. But this is HN, so here come the nitpicks:<p>In Windows, the screen is taller than my monitor. It&#x27;s also frustrating that the game doesn&#x27;t support a mouse, and getting through the text prompts was a bit unintuitive (I kept expecting the enter key to work.)<p>The initial dialogue scene was a bit interminable - I didn&#x27;t want to retry the game if it meant going through that again - you might want to add an option to skip it, or just start the first level after it plays once.<p>I also think the player bullets are too difficult to see and move too slowly.<p>Also, when I died, the level just continued.<p>If this is <i>just</i> a POC for a game in Haskell, then it works, but honestly just fixing a few things would make it a decent actual game. And since it&#x27;s a bullet hell, <i>more bullets!</i> If you really want to impress people with the power of Haskell, do something more like this[0].<p>[0]<a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=EgXeS_G1O7E" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=EgXeS_G1O7E</a>
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