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(Literally) Drawing the HTML 5 Logo in Canvas with Javascript

47 pointsby richchanover 14 years ago

6 comments

jinushaunover 14 years ago
I don't understand why people are impressed by HTML Canvas demos. It's like getting impressed by a calculator adding two numbers together. Or being impressed by a for loop statement in a language. Or being impressed by an fopen statement to read files.<p>A collection of drawRect, drawCircle and setBrushColor calls isn't impressive just because it's done in JS. That's what graphics libraries are supposed to do. Maybe I'm missing something here...
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chaosmachineover 14 years ago
Click the redraw button a bunch of times while it's still drawing for an interesting effect.
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ttolover 14 years ago
Increasing the sloppiness makes this way cooler. +1
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holdenkover 14 years ago
Semi-related: Whats a good fall-back for when webgl isn't directly supported in the browser?
smackfuover 14 years ago
Cool, but needs a cancel button that stops drawing and re-enables the sliders.
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notJimover 14 years ago
This is hacker news, shouldn't they be evolving the shape, instead of just straight drawing it? Also, it should be powered by node.js somehow, and have $3 million in seed funding.