TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Ogre 1.12.3

108 pointsby bbmarioover 5 years ago

10 comments

NickBuseyover 5 years ago
For those who don't know what Ogre is like I didn't "OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes."
评论 #21457646 未加载
评论 #21457841 未加载
评论 #21458457 未加载
BubRossover 5 years ago
Ogre is a great little 3D engine. It is small and elegant with some tools surrounding it to make it work. One big downside though is that it is/was made in an 'object oriented' style where everything is a pointer to a virtual table that then points to a heap allocated object. This makes everything slower and more difficult to debug. Small games usually don't have enough entities to make it a problem though.
评论 #21457681 未加载
评论 #21457665 未加载
kderbymaover 5 years ago
Interesting side note. OGRE3D was created by a British citizen and they chose to follow many British idiomatic spellings - such as Colour - one of the few libraries I have used which chose those spellings over US variants.
评论 #21459081 未加载
评论 #21469185 未加载
评论 #21461048 未加载
评论 #21458547 未加载
cabaalisover 5 years ago
I can remember coding with Irrlicht around 2004, 2005. Ogre seemed to have a much larger learning curve, so I never dived into it. Glad to see it's still around, though.
评论 #21464514 未加载
thrower123over 5 years ago
Wow, that's a blast from the past. A decade or more ago Ogre was one of the go-to engines for hobby game development, before Unity and Unreal sucked all the oxygen out of the room.
otikikover 5 years ago
Wow, this is a trip to the past. The Ogre community was one of the first online communities I ever joined. I mostly lurked around it until I realized that I didn't really want to put up with C++ :). Nonetheless I am happy this project is still going strong.
zubspaceover 5 years ago
Is there a good, feature-rich scene editor built around Ogre? How can someone build environments, place objects, create animations, check lighting, set physics, make game UI and cut scenes for something built upon Ogre?<p>The first result, which pops up, is the Glue Editor [1]. But this looks so basic, that I have a hard time coming up with a reason to try Orge. Compare this to Unity or Unreal where you can do everything above and even more. Maybe I&#x27;m missing something?<p>[1] <a href="http:&#x2F;&#x2F;wiki.ogre3d.org&#x2F;Glue+Editor" rel="nofollow">http:&#x2F;&#x2F;wiki.ogre3d.org&#x2F;Glue+Editor</a>
评论 #21460642 未加载
评论 #21461235 未加载
protomikronover 5 years ago
It&#x27;s an older engine, but it checks out. The games Torchlight 1 and 2 use Ogre and they look very pretty and never needed a high-end machine to perform well (even when they came out).
评论 #21464750 未加载
wesleyfsmithover 5 years ago
Wrote one of my semester projects in Ogre. Had a really good experience with it. First time working in a 3D environment for me.
non-entityover 5 years ago
Wow Ogre is one of those things I looked at as a teenager and said Inwould learn, but lacked the attention span to do so. I didn&#x27;t even remember it before this.