There are other flash "replacements", the one I like the most being Haxe [0] (transpiler to flash bytecode, javascript, and more) + OpenFL [1].<p>OpenFL replicates flash API [2], can work with Adobe Animate (formerly flash), and can use swf assets [3]. There are also converters from AS3 to Haxe, both available and not yet released (like the one used to migrate Forge of Empires [4]).<p>Haxe + OpenFL can export to flash player, HTML5 but also to native (desktop, mobile, consoles).<p>[0]: <a href="https://haxe.org" rel="nofollow">https://haxe.org</a>
[1]: <a href="https://openfl.org" rel="nofollow">https://openfl.org</a>
[2]: <a href="https://api.openfl.org/" rel="nofollow">https://api.openfl.org/</a>
[3]: <a href="https://www.openfl.org/learn/haxelib/tutorials/using-swf-assets/" rel="nofollow">https://www.openfl.org/learn/haxelib/tutorials/using-swf-ass...</a>
[4]: <a href="https://haxe.org/videos/conferences/haxeup-sessions-2019/dan-korostelev-migration-of-empires.html" rel="nofollow">https://haxe.org/videos/conferences/haxeup-sessions-2019/dan...</a>
A lot of others here talk about authoring being what made Flash popular, but the other big part of it is the SWF format itself, which is highly efficient because of its compact encoding and ease of parsing. Those who played Flash games on computers over a decade ago may remember what I mean --- a tiny file provides high quality vector graphics and interactivity (and the ads, although I hear that these days they're just as obnoxious even without Flash...) HTML/CSS/JS doesn't even come close, although it feels like they're slowly reinventing bits of Flash with things like WASM.
Do you have an email address? Your app has a bug where it's popping up some kind of Laravel debugger, and it's exposing things...like where the web-world-readable file with all the collected emails is.
I never used flash, but if this is what it was like I can see why flash was so popular. I'm loving it. Reminds of the time I spent doing WC3 maps when I was younger.<p>Don't listen to the naysayers, just keep at it. You got something here.
In some ways Unity is the new flash. It isn't pretty but it is accessible, it lets you prototype and throw together highly graphical creations with minimal technical knowledge, and then ship them on all platforms (including the web). And it's free.
The scripting interface and stored actions actually remind me more of Shockwave then Flash. I bring it up because while Shockwave was simpler to use in some ways, it also couldn't compete with Flash in terms of broader flexibility.
OP here. I am looking for user advisors with some animation experience who can direct future developments (which features to develop further). Anyone interested please shoot me an email leisenming AT protonmail DOT com<p>Also, the Dilbert and related characters used in the demo are Scott Adams copyright and are used only for Demo purposes.
Reminds me of SMIL
<a href="https://en.wikipedia.org/wiki/Synchronized_Multimedia_Integration_Language" rel="nofollow">https://en.wikipedia.org/wiki/Synchronized_Multimedia_Integr...</a>
This version has the following:<p>Library of images that you can click to use.<p>A simple script engine that uses simple english to create the animation (Action script equivalent)<p>eg:<p>Wait 2 seconds.<p>Car move to Point p1.<p>Uses sprites.<p>Created files can be exported and imported into a player.<p>Can also be included in your pages.
it was only a matter of time for something like this to appear. there was a reason flash was popular.<p>the problem with flash was not what it did, but how it was implemented, as proprietary browser extension.<p>doing the same with standard, browser supported javascript solves that problem.<p>getting rid of flash was a long, hard battle. it potentially would have been easier if alternatives like this appeared earlier.
Our startup builds a Flash replacement called Construct 3: <a href="https://www.construct.net" rel="nofollow">https://www.construct.net</a><p>It's a web-based animation/game development IDE with support for JavaScript coding too.
And if it wasn't bad enough that the site is using Laravel, that framework is also exposing a ton of sensitive data about the server. Perhaps disable dev mode? Anyway horrible choice of a framework.