I'd love to use something like this that forced all to go through a turn server, I'd like to be able to protect each participants ip address from getting taken by the other person.<p>I know in a way that is backwards to the whole peer to peer thing - but maybe there is a way to let people spin up virtual turn servers that would increase the turn-mesh-net's bandwidth - and so all using this sub-system could benefit and yet all be protecting from having their ip discovered ?<p>This webrtc stuff is great for friends / family / coworkers, but strangers on the internet gets a little dicey once in a while.
What drives me insane is why are not people using WebRTC for video game client-server communication on the web. It works similar to UDP but controlled, so the security risks are significantly reduced. Now with simple-peer there's an easy way to implement this in the server, and you can have the same engine running on node and on the browser as well.