People have complained a lot about this decision by Apple, but I respect it. They're using their leverage over the ecosystem to cut off a huge piece of cruft from not only their own codebase, but many other codebases like Rust's that can now point to their decision in the face of criticism. And the only cost is that old binaries (not old code, old binaries) will no longer run without being rebuilt. Plus, this will probably never need to happen again because 64 bits can address 18 million terabytes of main memory.
Seems fair. Dropping support doesn’t mean it won’t work anymore. Just that it’s not as tested (reading the RFC).<p>32bit MacOS was never used on x86 as far as I know. And even PPC 32bit was a very small number of machines a very long time ago. Not sure about 32bit iPads and iPhones.<p>But, I’ve never seen a project using rust on iOS. Does anyone have an example of this?