I just cut 1.1.0 of my new(ish) TUI library, notcurses. I started work on it back in November, and it's now IMHO pretty fit for general use.<p>1.1.0 demo: https://www.youtube.com/watch?v=-H1WkopWJNM<p>github: https://github.com/dankamongmen/notcurses<p>wiki: https://nick-black.com/dankwiki/index.php/Notcurses<p>notcurses is an obvious intellectual descendant of NCURSES, which Thomas E. Dickey has masterfully developed and maintained for decades. notcurses breaks away from the prelapsarian X/Open Curses API, but its interface will be quite familiar to experienced NCURSES programmers. For new TUI developers, I hope that notcurses has fewer gotchas than NCURSES. notcurses supports 24-bit DirectColor RGB as its primary color specification (though palette indexed color is also supported, for its bandwidth benefits).<p>Almost anything you can do in NCURSES can be done in notcurses, though a few things (most especially menus) must currently be handrolled. In addition, there's rich support for various types of transparency/color blending, image rendering, fades, giant virtual planes, z-axis depths of thousands of planes, and other good stuff.<p>Experimental Python wrappers are included in this release. I hope to cut C++ and Rust wrappers soon.<p>Please take a look, and give the demo a local run if you've the time. Feedback and/or bug reports would both be invaluable.<p>If you'd like to see a real app using notcurses, my growlight tool has been adapted to it:<p>https://github.com/dankamongmen/growlight<p>This was several thousand lines of NCURSES UI code. Switching it to notcurses was a generally painless procedure of a few hours.