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Dawn, a WebGPU Implementation in C++

82 pointsby gardaaniover 5 years ago

6 comments

spepsover 5 years ago
I was curious what shader language would be used for WebGPU and couldn&#x27;t find an answer. From [1] it seems to be undecided for now.<p>[1] <a href="https:&#x2F;&#x2F;gpuweb.github.io&#x2F;gpuweb&#x2F;#typedefdef-gpushadercode" rel="nofollow">https:&#x2F;&#x2F;gpuweb.github.io&#x2F;gpuweb&#x2F;#typedefdef-gpushadercode</a> &gt; Note: While the choice of shader language is undecided, GPUShaderModuleDescriptor will temporarily accept both text and binary input.
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rafaelvascoover 5 years ago
WebGPU is the hot thing right now. This could be the start of a cross platform revolution; So exciting.
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pjmlpover 5 years ago
Anything that reduces Vulkan boilerplate is welcomed.
fulafelover 5 years ago
For those of us who haven&#x27;t been following C++, what year&#x27;s language dialect &#x2F; C++ standard version is this?
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jiofihover 5 years ago
Someone write QuickJS bindings for this and we’ll have the new best game development platform!
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rough-seaover 5 years ago
are there rust bindings?
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