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How to Design a Game with a Purpose

1 pointsby tminimaover 5 years ago

1 comment

sovok_xover 5 years ago
The first thought I had about the title was: wow, they designed a methodology for procedural genearation of storylines that don&#x27;t suck. Turned out it is about socially useful side-effects of gaming and gamification of work.<p>Wonder why no consideration of dynamic difficulty adjustment. It&#x27;s a must for gamification.