As early as 10th grade I remember asking my GIS teacher, "why is ArcGIS so sluggish and aliased but in my 3d animation class the viewports are antialiased and smooth like butter?" (I didn't use these words but they're what I meant to say)<p>I've been a bit obsessed with interdisciplinary mashups ever since. Robotics, for example, badly badly needs to stop writing their own tools and use a ton more of what already exists in GIS. And the disciplines of geography need to do the same with the amazing vector and raster tools out there as well.<p>It's really awesome seeing Blender used as a GIS view.
I wanna shout out David Garcia[1] for doing great stuff with Blender in the GIS space.<p>This seems like a really cool project and I hope it makes that sort of work easier.<p>[1] <a href="https://mapmakerdavid.com" rel="nofollow">https://mapmakerdavid.com</a>
Looks good. I made this site I sent to Show HN last week[1] which lets you see a 1km square at 1m resolution at any point in the UK's public lidar data, using three.js.<p>Someone did ask about an export feature. What format would the export have to be to be imported into this?<p>[1] <a href="https://houseprices.io/lab/3d-lidar" rel="nofollow">https://houseprices.io/lab/3d-lidar</a>
Similarly, I've been hoping for a few people to pick up 'BlenderCAD' to add accurate sizing/positioning and dimensions to Blender. For this sort of thing, Sketchup is still (a lot) better.
Nice. In retrospect, Blender choosing Python for its UI script in and API was really a smart bet, especially given its adoption in the scientific community. This kind of "mash up" is really great.
Tangentially related question: I really dig the buildings that have been converted to 3dview on google maps. No other really comes close.<p>I'm 3dprinting a mini-city for someone, and want to get that data. Is there a good way for me to get that data somehow?
This looks great! I've been looking at tools to do viewshed analysis. Already being familiar with Blender, this is just the type of project I was looking for.<p>I'm interested in some what's visible through the horizon. I wonder, does the 3d model import take into account the curvature of the earth, or is a projection onto the plane they start with?
Seeing the height-map retrieval makes me wonder: are there any (non-AR) games that have a game world that's not just based on the real world, but rather an import of real-world GIS data?
I did find from YouTube this Blender GIS howto video:
<a href="https://www.youtube.com/watch?v=YNtKnmRXVlo" rel="nofollow">https://www.youtube.com/watch?v=YNtKnmRXVlo</a>