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Where are all the animated SVGs?

548 pointsby knowingathingover 5 years ago

53 comments

crazygringoover 5 years ago
<i>Please</i> keep the animated SVG&#x27;s <i>away!</i><p>Motion is <i>extremely</i> effective at drawing the eye&#x27;s attention, and so should <i>never</i> be used unless that&#x27;s the goal.<p>In fact I can&#x27;t think of a single good design reason to <i>ever</i> animate an icon except for loading&#x2F;progress icons, which already are ubiquitous and generally don&#x27;t need any dedicated animation tools since they&#x27;re so simple and reusable.<p>You don&#x27;t <i>ever</i> want normal interface&#x2F;page icons to be animated <i>constantly</i>, because it&#x27;s always distracting and never good.<p>What about intermittently, like hover states? Still no, because a hover state exists to give confirmation that you&#x27;ve mousedowned on a clickable area -- so the hover needs to be an area-wide confirmation (like changing the button color). Animating an icon instead is too confusing, and animating it <i>on top</i> of a color change is too redundant and noisy.<p>So I just don&#x27;t see any use case <i>at all</i>.<p>(Extra note #1: motion itself can be helpful in UX -- e.g. an icon expanding in size to a card, a card sliding off, etc. -- but none of that involves animated icons.)<p>(Extra note #2: except for gaming interfaces which are all about sensory excess -- shadows! sounds! animated icons! pop-out effects! -- but those tend to be based on other technology workflows anyways.)
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rbrittonover 5 years ago
I&#x27;ve recently done quite a bit of work with SVGs, including those with animations. Some observations:<p>* Edge doesn&#x27;t support SVG animation in the older engine, only the newer Chromium-based one.<p>* Until recently, Chrome had a massive memory leak with SVG animations that loop if left up for several hours.<p>* SVG animations often cause enough CPU load to spin up laptop fans.<p>* There is no SVG support in email, so using SVGs in an environment that has both web and emailed pieces can mean duplicate assets.<p>* For maximum styling control, SVGs must be inlined. You cannot modify most attributes via CSS if they&#x27;re loaded as an image.<p>And one nit about the linked tool from this post, Motion.app is a bad application name choice for OS X. It conflicts with Apple&#x27;s Motion.app, which more than a few designers are likely to have.
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jazzyjacksonover 5 years ago
Back in 2013 the game magazine Polygon created really stunning illuminations in their Playstation 4 and Xbox One reviews. It&#x27;s what got my interested in the more advanced uses of SVG and CSS -- it uses a clever trick where it uses the bezier curves as paths that are then filled in by offsetting the stroke fill... here it is.<p><pre><code> stroke-dasharray: 422px, 422px; stroke-dashoffset: 0px; fill: rgba(255, 255, 255, 0.333); </code></pre> <a href="https:&#x2F;&#x2F;www.polygon.com&#x2F;a&#x2F;ps4-review&#x2F;controller" rel="nofollow">https:&#x2F;&#x2F;www.polygon.com&#x2F;a&#x2F;ps4-review&#x2F;controller</a><p><a href="https:&#x2F;&#x2F;www.polygon.com&#x2F;a&#x2F;xbox-one-review#console" rel="nofollow">https:&#x2F;&#x2F;www.polygon.com&#x2F;a&#x2F;xbox-one-review#console</a>
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carlgover 5 years ago
I, for one, don&#x27;t want this. At all. Taking a look at my screen right now, there are probably close to a hundred or so icons in various applications visible on my desktop. If all these icons were wiggling and dancing, distracting me in my peripheral vision, it would be infuriating. I already had to disable animation in Slack due to the constant barrage of animated emojis. Let&#x27;s not just do this because we can.
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dekhnover 5 years ago
I&#x27;ve wanted to use the web as a replacement for PyQt (and tkinter, going all the way back to ~1995). It&#x27;s really been amazing how badly the web tracks what is possible (and easy!) in a good GUI toolkit.<p>Every 3-5 years I go back and try to find out what is the minimal way to get HTML + JS + CSS to produce something that would be easy in PyQt, while also being fairly principled, standardized, and maintainable.<p>For example, I wanted to make an animation of a robot that assembled burgers where burger components dropped down a hopper, the robot moved its arms around (kinematics) to assemble components, a conveyor belt to convey burgers, etc.<p>I ended up using SVG Animations. To get anything done, I ended up on 3-4 pages where the designers who implemented the Animation standard show some examples and a few sparse reference docs. I&#x27;m not completely unhappy with the results (many kids at maker faire found the animation enjoyable) but it still feels like the web is missing a really good graphics&#x2F;view framework like <a href="https:&#x2F;&#x2F;doc.qt.io&#x2F;qt-5&#x2F;graphicsview.html" rel="nofollow">https:&#x2F;&#x2F;doc.qt.io&#x2F;qt-5&#x2F;graphicsview.html</a><p>The graphics view framework is very performant, provides a lot of very nice features &quot;for free&quot;, and can make extremely sophisticated applications. It&#x27;s well documented, but of course is not a web app (some days I wonder what would happen if people did full Qt-on-WASM with a browser window rendering context).
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jarjouraover 5 years ago
&gt; Creating animations is hard! This is one reason why many developers do not attempt it. You need to have a &quot;design eye&quot; or you need to study animation. People go to school for years to learn about animation and spend years refining their craft.<p>This! On a project I was working on recently, animations cost around $10k per object. If we wanted to invest in a full experience it easily grew to a several million dollar effort. Although it&#x27;s high fidelity, the reality is, unlike film or tv, software is ever changing. Styles change and fads come and go. Ultimately the cost is never justified.
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pcmaffeyover 5 years ago
I love SMIL animations. If you&#x27;re curious about what you can do, here&#x27;s a few examples:<p><a href="https:&#x2F;&#x2F;www.pcmaffey.com&#x2F;roll-your-own-analytics" rel="nofollow">https:&#x2F;&#x2F;www.pcmaffey.com&#x2F;roll-your-own-analytics</a><p><a href="https:&#x2F;&#x2F;www.pcmaffey.com&#x2F;finally-i-closed-my-linkedin" rel="nofollow">https:&#x2F;&#x2F;www.pcmaffey.com&#x2F;finally-i-closed-my-linkedin</a><p><a href="https:&#x2F;&#x2F;www.astronomer.io&#x2F;404.html" rel="nofollow">https:&#x2F;&#x2F;www.astronomer.io&#x2F;404.html</a> (let this play &gt; 1 minute)<p>You can open any of these images and View Source to dive in to the implementation... except for Edge, SMIL plays exactly the same in all browsers, whereas I&#x27;ve found using CSS to drive the animations has varied results (especially in Safari) and worse performance.
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Jerry2over 5 years ago
The lack of open-source animation tools is really concerning to me. I&#x27;ve been looking for a way to animate some text and graphics for a series of training presentations that I was making and I couldn&#x27;t find anything suitable. Open source tools are either geared towards animation of cartoons or they&#x27;re so rudimentary that they&#x27;re not really valuable to invest the time into.<p>Anyone have any recommendations for animation tools? Something that works either on macOS or Linux? If only paid solutions exist, what&#x27;s out there (besides After Effects)?
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joemaller1over 5 years ago
Comment from the post:<p>&gt; To think that 24 years ago we had streaming vector animation with synchronized sound that could do decent fps on a crappy computer and download over the phone line at 28Kbps AND an IDE that could make those animations with ease. Yes, I&#x27;m talking about flash. It&#x27;s mindblowing that today with HTML+JS+SVG+CSS we&#x27;re struggling to create stuff that was dead easy back then.
ihumanover 5 years ago
Does the app do anything besides let you edit the colors, stroke, and speed? The blog post made it sound like it would make creating animations from scratch easier, but all I see is library of pre-made animations. If it can be used to make new animated icons, then the main page does a bad job of showing that.
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sramsayover 5 years ago
My collaborator and I create animation art with SVG (he is the animator, and I&#x27;m the composer&#x2F;video editor, though we work together on the overall concept).<p>Some samples of our work here: <a href="https:&#x2F;&#x2F;vimeo.com&#x2F;user1776782" rel="nofollow">https:&#x2F;&#x2F;vimeo.com&#x2F;user1776782</a><p>Thing is, he doesn&#x27;t use the animation facilities of SVG, because he can&#x27;t get it to do the extremely complex things he wants to do with it (honestly, his XML&#x2F;XSLT&#x2F;SVG chops are not really in question here). Instead, he has a (gigantic) system that renders individual frames using XSLT, and then stitches it together with ffmpeg. His SVG files are already constantly pushing up against the abilities of tools like Batik, and for XSLT, there&#x27;s really only one fully compliant tool in town (Saxon).<p>I find it kind of amazing that there aren&#x27;t better tools out there for SVG -- and frankly, for XML. The fast tools (imagemagick, rsvg, libxslt) aren&#x27;t compliant, and the compliant ones aren&#x27;t fast (they&#x27;re all in Java and very resource intensive).<p>Despite the fact that all of this uses open standards, it can sometimes feel as if we&#x27;re working in the next Flash.
arianestrasseover 5 years ago
Looks cool and all, I was actually pretty sold the moment you started to talk about the editor. However, I still don&#x27;t know what your editor actually does.<p>You ended the article abruptly and maybe expect people to click the link and go to your website to learn more? A bit more introduction is needed for your call-to-action to work. You can&#x27;t just say &quot;I made an editor&quot; without at least listing the key features.<p>Other than that, good luck.
markdownover 5 years ago
&gt; This process reminds me of web design in the 2000s when Photoshop was king.<p>~~Cries in Adobe Fireworks~~<p>I always wondered why Adobe Fireworks, which was a hundred times better than PS for web design, never got traction. I mean this was the time of web 2.0 gradients and rounded corner gel buttons and people were making this stuff with freaking PS. Why? Adobe Fireworks could do vector graphics wonderfully.
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squared9over 5 years ago
I wrote SVG-SMIL export for Animatron (www.animatron.com) in 2015 that aimed to get near the level of Adobe Flash in plain browser, however it was extremely difficult due to broken SVG-SMIL implementations in all major browsers. You can see some examples here:<p><a href="https:&#x2F;&#x2F;drive.google.com&#x2F;drive&#x2F;folders&#x2F;14DKPte-1YvU5IV3Rb8zd2ptRjzSFDvIO?usp=sharing" rel="nofollow">https:&#x2F;&#x2F;drive.google.com&#x2F;drive&#x2F;folders&#x2F;14DKPte-1YvU5IV3Rb8zd...</a><p>The issue back then was that Google suddenly announced their intent to deprecate and remove SVG-SMIL from Chrome, instantly freezing all development there. However YouTube complained and made them change their minds; later they put it into a &quot;frozen&quot; mode but didn&#x27;t remove it.<p>For most artists it would have been a risky bet to use it if Google didn&#x27;t want to support it any further, despite the promise of having an official standard for animation in all browsers.
chewxyover 5 years ago
I used an animated SVG to explain backpropagation: <a href="https:&#x2F;&#x2F;blog.chewxy.com&#x2F;2016&#x2F;12&#x2F;06&#x2F;a-direct-way-of-understanding-backpropagation-and-gradient-descent&#x2F;" rel="nofollow">https:&#x2F;&#x2F;blog.chewxy.com&#x2F;2016&#x2F;12&#x2F;06&#x2F;a-direct-way-of-understan...</a><p>It was A LOT of work
dankohn1over 5 years ago
CNCF now administers one of the larger collection of SVG logos at <a href="https:&#x2F;&#x2F;l.cncf.io" rel="nofollow">https:&#x2F;&#x2F;l.cncf.io</a>. We&#x27;ve also rolled out other landscapes like for motion picture animation <a href="https:&#x2F;&#x2F;l.aswf.io" rel="nofollow">https:&#x2F;&#x2F;l.aswf.io</a> and AI <a href="https:&#x2F;&#x2F;l.lfai.foundation" rel="nofollow">https:&#x2F;&#x2F;l.lfai.foundation</a>.<p>In the process, we&#x27;ve built a tool to autocrop and optimize SVGs so that they are as small as possible and work correctly in Illustrator and all other readers. The tool is open source and available at <a href="https:&#x2F;&#x2F;autocrop.cncf.io" rel="nofollow">https:&#x2F;&#x2F;autocrop.cncf.io</a>.
sandGorgonover 5 years ago
You should try Airbnb Lottie - it converts Aftereffects graphics into formats that are extremely lightweight (some are 3-4 kb) and works on web&#x2F;android&#x2F;iOS.<p>Has been used in production over hundreds of millions of devices
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JohnFenover 5 years ago
&gt; Why isn’t the web filled with these amazing, accessible, performant animations?<p>I, for one, am exceedingly happy that the web isn&#x27;t filled with this stuff.
dreamcompilerover 5 years ago
Despite the hate for this idea, there&#x27;s a perfect use case: Industrial process control. Is the conveyor belt running? Is the vat full of hot steel tilting? What&#x27;s the level of toluene in tank 1? And yes, have the fans on the ventilator started turning?
jjcmover 5 years ago
Motion is a design tool like any other and can be abused if it&#x27;s overused.<p>A button that&#x27;s a bright color will draw the eyes to that particular element... until that element is everywhere on the page. At that point it just becomes visual noise. Passively animating icons everywhere are a terrible choice, as it doesn&#x27;t give the eye any focal point.<p>Animations for icons are great if it&#x27;s an ongoing task that will likely be completed shortly, but that&#x27;s about it. You should use motion to draw the eyes to one specific thing on the page, and in general when doing motion design I try and only animate one thing on the page at once.
munk-aover 5 years ago
SVGs in general seem to have had quite a poor adoption rate. Editors for them are fewer, paint can&#x27;t open or edit them, and support for them is iffy with even google docs not supporting the format for importing an image.
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switchstanceover 5 years ago
Heads up. Apple has an animation application called Motion.<p><a href="https:&#x2F;&#x2F;www.apple.com&#x2F;final-cut-pro&#x2F;motion&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.apple.com&#x2F;final-cut-pro&#x2F;motion&#x2F;</a>
rutierutover 5 years ago
I&#x27;m working on some animated SVG&#x27;s for my landing page, after trying to find some tools to help animating this and trying out SVGator I ended up so frustrated that I just switched back to hand-coding them. It&#x27;s not the best but works pretty ok, here&#x27;s a screen shot of what it looks like:<p><a href="https:&#x2F;&#x2F;i.imgur.com&#x2F;wohZ3NG.png" rel="nofollow">https:&#x2F;&#x2F;i.imgur.com&#x2F;wohZ3NG.png</a>
thomasflover 5 years ago
Please bring on the animated SVG&#x27;s! Animated SVG is probably the best technique to create functional animations on the web. Functional animations is not about grabbing attention. It&#x27;s all about making the metaphors more understandable and help users create a visual model of the functionality. Typically through animated transitions between different views and screens in the web app.
bobblywobblesover 5 years ago
I appreciate your work and what you&#x27;ve done here. I would consider using these if I could animate them on an event, such as a mouse over or click, but not on a cycle by itself. Is that possible to do?<p>Also, would it be possible to buy a license for just the icons and not have any recurring fee if I didn&#x27;t want to use the IDE?
EGregover 5 years ago
My question is, what is the best way to create a sort of 3d “ripple” wave outward from a button, expanding over a background as it spreads in circular wave?<p>Displacement Maps?<p>WebGL?<p>Animated SVG?<p>I want a hexagonal grid and displace it by an expanding circular wave in “3d” when a button is clicked.<p>Can anyone here do this? I need something that works on iOS safari as well (webgl seems not to)
werberover 5 years ago
Well done svg animation is really impressive (Sarah Drasners work comes to mind) but i have never felt a pressing need to add it to my professional tool set when considering the time commitment and the fact I’ve never been asked about it in a front end interview
austincheneyover 5 years ago
For icons I prefer Unicode characters, which are text already built into the OS and made available by the browser. There is nothing to download. Some of these icons are colorful graphics. Like SVGs they are always vectors that can be scaled with CSS.<p>Animated graphics are nice only as a substitution for text content when text content should be eliminated or is not available. One example is waiting for data from a remote computer, such as a spinner. Another example is waiting on CPU time at the local computer, such as building or compiling something. A third example is a software defect that blocks the display of requested text content.
spyckie2over 5 years ago
Animations look great when they work but affect the experience horribly when they don&#x27;t.<p>I&#x27;m for an easier animation creation framework but would rather not have a bootstrap-like library for animations.
jeffrogersover 5 years ago
I’m surprised that some combination of Canvas, SVG, CSS and JavaScript hasn’t replaced Flash. This is established tech and fairly simple. This combo also makes responsiveness easier, IMO.
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tumultcoover 5 years ago
I&#x27;d be remiss to not point out: the latest version of Tumult Hype [1] added vector shape animation, line drawing, and morphing. It uses SVG under the hood, though SVGs cannot be imported currently.<p>The shape morphing intelligently figures out the best morph such that the from- and to- shapes can have vastly different control points.<p>[1] <a href="https:&#x2F;&#x2F;tumult.com&#x2F;hype&#x2F;whats-new&#x2F;4.0&#x2F;" rel="nofollow">https:&#x2F;&#x2F;tumult.com&#x2F;hype&#x2F;whats-new&#x2F;4.0&#x2F;</a>
jrumbutover 5 years ago
I have no idea how this article overlooked D3 which has excellent capabilities here.<p>You can then view your icon as data (no need to send the whole SVG if that doesn&#x27;t make sense), use their affine transforms and force simulations and all that good stuff that is important to get exactly right.<p>Visualization people have done plenty of animated and interactive SVGs. I find performance issues past a certain size but ease of implementation is very good once you get the hang of it.
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b0rsukover 5 years ago
Didn&#x27;t SVG simply lose the power struggle with Javascript&#x2F;Canvas people? I&#x27;ve heard most of the cool features were poached and implemented into CSS.
c2h5ohover 5 years ago
Many SVG animations are not gpu accelerated in both Chrome and Firefox - a 20x20 px animated icon can get my laptop to run one core at 100% and throttle.
jkobergover 5 years ago
Animation is more of a tool to stroke &quot;designer&quot; egos than it is useful.<p>Most animations offer zero usability improvement, while forcing the user to spend battery rendering dozens of frames to the screen, slowing down interactions, and reducing the user&#x27;s feel of control and &quot;direct manipulation&quot;.<p>More animated &quot;toys&quot; on websites is a lose, not a win.
bvrmnover 5 years ago
Yes, we have fast CPUs now, lets burn these idle cycles for distracting icon animations! (OP article page fully loads 1 cpu core).
rchaudover 5 years ago
I&#x27;m reading about the product, and hoping it&#x27;s not too good to be true.<p>I&#x27;m working on a digital magazine and have been trying to create animated SVGs for interactions, and it&#x27;s been a struggle, as the existing tools (some described in the post), require far too much work to animate a small icon or graphic.
kingluditeover 5 years ago
Maybe some modal dialog <i>&quot;For proper functionality this website requires the use of animations.&quot;</i> With an &quot;agree&quot; and a &quot;not sure&quot; button, a &quot;read more&quot; link and a checkbox to set a cookie.
Waterluvianover 5 years ago
What does it add?
wodenokotoover 5 years ago
Back when flash was a viable option, people were animating everything, so maybe it indeed is the tool.<p>Although, hardly anybody is littering their webpages with animated gifs, so maybe we&#x27;ve just grown tired of tiny animations.
johnl1479over 5 years ago
I expected this to be a tool to easily animate SVGs I already had.
EarthyThunderover 5 years ago
If it&#x27;s done tastefully, I can see this being beautiful. However, I just know it&#x27;ll be abused and we&#x27;ll end up with horrible UX on loads of websites
jaehover 5 years ago
before others try: it won&#x27;t run using wine (at least on lubuntu with wine 4.2)<p>first i was like: oh, another person that understands why this does not happen and laments the state of things.<p>then i scrolled down.<p>this tool sounds awesome.<p>i am a programmer that learned inkscape and edits the curves by hand afterwards, because designers can not be bothered, but animations are a tough problem for me to solve.<p>i am almost tempted to install a windows vm just to test this, which is a huge compliment!
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ketzoover 5 years ago
&gt; Instead of saying “Urgh, why don’t they learn to code?” instead let’s think of another solution.<p>Always refreshing to see this as the motivation for an article.
descover 5 years ago
Because we wouldn&#x27;t want mere icons distracting the user from being distracted by all the other stupid animations in the average UI.
tbarbugliover 5 years ago
From dev perspective, SVG support on Android is surprisingly bad &#x2F; hard to get right, same on native iOS
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scarejunbaover 5 years ago
This is great and your art is great. I&#x27;d love this for interstitials or throbbers.
orangepandaover 5 years ago
Windows 10 has some not so nice things to say when trying to open the .exe
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egypturnashover 5 years ago
Once upon a time, there was an animation tool called Flash. It had a very simple interface, that focused largely on moving stuff around visually. Its timeline was easy to understand: one row for each separate object, with a keyframe that would store whatever changes you made. You could draw directly in it. You could import art from other programs and move that around. You could combine the two. Wanna do full, traditional animation? Flash could do it. Wanna do paper-doll stuff? Flash had you there, too.<p>Artists loved it. It got used for the web. it got used for games - it was really easy to animate some little critters moving around and start attaching behaviors to them, especially in Actionscript 2. It got used for animation. It&#x27;s <i>still</i> being used for some animation - my former co-worker who&#x27;s now heading the animation on Teen Titans Go used it to crank out a feature film alongside one of the last few seasons.<p>Then Apple killed it. The Flash plugin was a giant security hole, what with the animation files having no less than three possible types of code embedded in them. It didn&#x27;t draw very efficiently, and it burned through battery like there was no battery. Apple didn&#x27;t want any of these things on their brand new iPhone, and they captured enough of the market that &quot;Flash&quot; is now considered a dirty word.<p>Now we have SVG. Which you can animate via CSS. And we have people <i>starting</i> to try and make editors that can be used by non-programmers. But all of them seem to insist on exposing separate controls for every separate property, each with their own timelines hidden inside an object&#x27;s timeline. After Effects is the model, and it&#x27;s a slow, stiff, fiddly model versus Flash&#x27;s ability to just lay down a keyframe and draw some stuff, or move a symbol around with a nice little free transform tool that lets you scale, rotate, and skew everything right there on the canvas.<p>You wanna make SVG attractive? You wanna see people playing with its potential? Go find some people who remember using Flash, who made cool animation and&#x2F;or games, not programmers or designers. Get a copy of their favorite version running in a VM (me, I think it peaked at 5, I think TTG is currently on CC2015 [aka version 15]). Pay them to make a short animation, and watch how they use it, and make your editor able to act like <i>that</i> instead of like After Effects.<p>And then make it easy to export this stuff and put it on the web. One file to upload, please. One simple tag to dump into your HTML.<p>(But first check if Adobe Animate can export animations as SVG, because that&#x27;s what Flash got renamed as once they had a working HTML5 exporter.)<p>(and also yes I am intimately aware of Flash&#x27;s many flaws, don&#x27;t bother listing them, I&#x27;m mostly glad to see it gone, but there were some things it did <i>really</i> well.)
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nearmuseover 5 years ago
Obviously good for maps and graphs, and any dataviz in general.
fnord77over 5 years ago
6. animated things on the screen are annoying
miguelmotaover 5 years ago
Wish there was Linux support to try it out
gugagoreover 5 years ago
I can probably clarify my ignorance on wikipedia, but I am interested in the hackernews personality, and hope that I&#x27;ll learn more about it here.<p>Does all of this apply to HTML5 animations, too? Are there tools that are HTML5-animations&#x2F;SVG agnostic? They seem like they could be closely related, or easily confused.