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Mitsuba 2: A Retargetable Forward and Inverse Renderer

38 pointsby wjakobabout 5 years ago

1 comment

yklabout 5 years ago
Amazing work! Mitsuba has long been a staple of the rendering research world, and the new architecture that Mitsuba 2 brings is nothing short of revolutionary in many aspects.<p>Mitubsa 2 allows for essentially writing complex path tracing code once and automatically being able to generate a traditional CPU-based scalar path tracer, an NVIDIA RTX accelerated path tracer, a vectorized path tracer, and fully differentiable path tracer, etc. A lot of the underlying heavy lifting for this capability can be found in a separate library by the same authors [1].<p>You may be familiar with pybind11 [1]; this is from the same author and uses pybind11 extensively. A lot of people don&#x27;t know that the author of pybind11 is actually one of the top rendering researchers in the world.<p>There&#x27;s been an enormous amount of buzz about Mitsuba 2 in the rendering world since the paper [3] came out last year. I for one am pretty excited about diving into the code.<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;mitsuba-renderer&#x2F;enoki" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;mitsuba-renderer&#x2F;enoki</a> [2] <a href="https:&#x2F;&#x2F;github.com&#x2F;pybind&#x2F;pybind11" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;pybind&#x2F;pybind11</a> [3] <a href="https:&#x2F;&#x2F;dl.acm.org&#x2F;doi&#x2F;10.1145&#x2F;3355089.3356498" rel="nofollow">https:&#x2F;&#x2F;dl.acm.org&#x2F;doi&#x2F;10.1145&#x2F;3355089.3356498</a>