I think an important facet of open source is portraying the right expectations.<p>I feel like I have an inverse problem to the one the author describes. Personally I work on projects for a really long time in private, not having to worry about dealing with other people since everything is done by me only, and wonder how I should eventually portray the project to the public. My motivation to do things shifts wildly from week to week, and I can spend months at a time on one single project and suddenly just stop cold one day as if it never happened. I keep wondering how that's compatible with involving yourself with the community, if they'll wonder where I'm at a month from now. In my case the project is specifically meant for contribution for other people or it won't take off (a mod system) so it feels inevitable I'd have to do it some day. But I don't know if I can keep it up after it's announced without getting burnt out by interacting with people, and delivering on the things I want to accomplish. I'm reminded of the author of uBlock Origin specifically refusing donations for this reason, to ensure he feels no sense of responsibility to "make good" on what people give him. He also mentions the same motivation issue.<p>I have at one point been in a spot where I've worked on something with a similar amount of zeal for months on end, literally <i>every single day</i>, then dropped it out of nowhere, then had someone come up to me and ask me to finish it with them, and then literally being <i>unable</i> to get myself to write more code. Like, I was sitting at the screen, doing <i>nothing at all</i> for <i>hours</i>, unable to bring myself to care. Even though this person reached out to me personally over one of my projects, which had never happened before in my life, and I liked their company! Part of me still wanted it to be finished too. But I just didn't feel like it anymore. I feel a lot of guilt over that, still. So I know I have been in that spot before.<p>I keep working at my current projects though, regardless of the amount of progress. It's just an interesting hobby right now, if a somewhat obsessive one. I'm always reminded of the portrayal of Robert Graysmith in the film <i>Zodiac</i>, where he explains he does so much investigation into the titular case "because nobody else will." That's exactly how I feel with my long-term projects. Perhaps byuu felt the same at some point. Maybe that attitude is what got me this far all along.<p>Still, so many times I feel like I'm just grasping at straws or not making the progress I want. But giving it to the community leaves a sense of obligation if I have these goals that are still left unfulfilled, which I easily end up imagining worst-case leading into whatever drama of "such and such project not doing what it envisions." And of course I will never <i>expect</i> someone to pick up the torch, tempting as it feels. They <i>could</i>, but in the end it's their choice, and I have no right to obligate them.<p>This thought bothers me a lot. What reminded me of this in relation to the article specifically was the author's mention of wishing he could just code in peace without all the extra baggage surrounding the project and other things in his life he describes. Currently I would describe myself as "coding in peace," it being closed-source at the moment, and I'm wondering if I'll end up getting myself into all that someday. Then again, the alternative feels like wandering aimlessly in this solitary coding marathon for months on end at a glacial rate of progress, not quite knowing if my designs or implementations are the "right" way to advance the project, which feels equally troublesome. I don't feel smart (or perhaps arrogant) enough to believe that outright. And also, wasn't I supposed to use this thing if it <i>does</i> get finished? Otherwise why spend so long coding it up at all?<p>After a while this cycle of thinking wears me out. I can totally understand the author's feelings, even if they aren't quite caused by the same reasons. It's a lot of time spent on a small amount of things, in the pursuit of these potentially lofty goals. I guess it's necessary to step back every once in a while and reframe things.<p>That doesn't even go into careers, which is a different boat entirely.<p>All that might have been a random tangent. It's just a thought I've been mulling over.<p>Anyway, I should say this: Thanks, byuu, for all your contributions to the emulation scene over the years. Give yourself a good block of vacation and go explore Tokyo sometime. You deserve it.