It's been a while since I spun up a dedicated server but how is this anything special compared to just spinning up normal server instances?<p>I see a lot of buzzwords but nothing that stands out technically. Throw some cpu+memory, open a udp socket, register with the matchmaker coordinator and away you go.
Cool, Google created a cloud-native solution for people who want to create games for Google Stadia. You can buy into the ecosystem, built on top of Kubernetes - the system recommended for large scale projects and teams with hundreds of servers (but not more then ~5,000). An ecosystem most knowledgeable SREs will recommend your team not use unless you are able to do a relatively large amount of due diligence and have dedicated staff who are domain experts for kubernetes. For Google Stadia. Which is pivoting into really pushing for exclusive titles, and was the driving force for some studios removing their games from Geforce Now, because unlike Google Stadia Geforce Now allows you to bring your own games which you already own and avoid re-buying the same game twice.<p>Google is trying to get a juicy bite of the games industry by building a walled garden around exclusive titles and proprietary cloud setups. Microsoft and Sony have used the same tactics (particularly exclusive titles). The chief argument is access, the idea that more people can now game who previously couldn't, but I don't buy it.