This article points out that movies are now excessively marketing-driven, and suggests that the reason is that the generation born in the 1960s suffers from "arrested development" — i.e. psychological neoteny — to a unique degree, and that they now control Hollywood. Although it does not offer any evidence to support either of these propositions, it suggests that <i>Top Gun</i> or the Reagan administration might be the cause of the neoteny.<p>In reality, marketing-driven movie are nothing new. In the 1960s, they were called "exploitation" films; "exploitation" was the 1960s movie-biz term for "marketing". The crucial question is, why is so much of the movie business organized around exploitation films today? And an unsupported psychological hypothesis doesn't cut it as an answer.<p>Here's an idea that seems at least as good as the answer proffered by the article. The internet makes word-of-mouth travel a lot faster now. It used to be that the box-office receipts of a stinker movie would decline over the first few weeks after its release. Now, they decline even during the opening weekend. (I haven't verified that, but it seems like it ought to be easily verifiable.) People tweet about how bad the movie is even before they've finished watching it.<p>In turn, this word-of-mouth heightens the winner-take-all nature of the film industry; hit movies take home a bigger share of the total box-office receipts of the industry (unverified, but should be verifiable), with the result that more movies these days fail to even make back their production costs (unverified, but should be verifiable). In short, film production is a riskier investment than it used to be, and there's less that marketing money can do to rescue a stinker.<p>An economically rational response to this situation (assuming I'm correct!) would be to work harder to figure out which films are going to be hits and which are going to be flops, make the hits bigger hits, and spend less on the flops. For example, you could do any of the following:<p>• Value talent more highly. Talent can't stop a flop from being a flop, but it can make the difference between a hit and a mega-blockbuster.<p>• Don't spend <i>anything</i> on marketing. Release films in a single theater or a single city. If it takes off, print more copies. If GQ is to be believed, this would cut the cost of filmmaking in half, which would mean you could make twice as many movies.<p>• Release movies to audiences in episodes; start by releasing a half-hour pilot, and if it takes off, call the actors and director back to make another hour. This could cut the cost of filmmaking by more than a factor of 2, especially if the first part goes easy on the special effects, the music, that kind of thing. (In a way, that's what's happening with the sequel craze that the article is complaining about, but the difference is that you need to have the story arc planned out: <i>Dune</i> or <i>Star Wars Episode IV</i> or <i>Babylon 5</i>, not <i>Fast Five</i>.)<p>• Instead of a first episode, release an abridged version, maybe a half-hour. This has been done unintentionally and on a small scale for many years; think of <i>Blade Runner</i> and <i>Blade Runner: the director's cut</i>. The difference is that you can actually <i>save money</i> by <i>not shooting</i> the parts of the story that you leave out. Maybe instead of showing it in theaters, you can show it on Lifetime or HBO or something, or just on your web site.<p>• Instead of a pilot episode or abridged movie, do the first installment of the movie as a comic book. Comics have a lot in common with films: they're intensely visual and powerfully immersive, they even use cinematographic techniques, and a "graphic novel" is a lot closer in length to a movie than it is to <i>War and Peace</i>. These days, online, maybe you could even add a voiceover to your comic book. (Admittedly, filmstrips never really took off as a dramatic medium.) Again, in a sense, studios are doing this already; they're just not funding the production of the comics in the first place. They ought to. If there were ten times as many graphic novels coming out every year, they'd have a much better selection of audience-proven storyboards.<p>• Post trailers and teaser episodes on BitTorrent before you're done filming in order to see if they take off. It's no guarantee — lots of people will be willing to watch the movie for free even if they wouldn't shell out for a ticket — but if it flops there, it'll probably flop in the theater too.<p>• Cancel more films before they're even finished shooting. If your early indications are that it's not going to work out, don't try to rescue your investment by sending good money after bad, hiring a famous film editor to try to salvage something from the wreckage, nonsense like that. You need some kind of interim feedback on quality, of course, which is impossible to do reliably, although some of the approaches above might help. The big returns are going to go to the mega-hit films. Invest the money you would have invested in finishing the film in something that has a chance to be a mega-hit instead.<p>• Leave room in filming budgets for expansion. If early feedback (from the first episode, or just during screenings) is that the film is good, double the special-effects budget. Splurge on ADR and better music.<p>• Make more films, which means making a lot of low-budget films.<p>• Diversify your film investments; we should see more multi-studio films, just like we see lots of multi-VC-firm startups.<p>• Share the risk with the fans. Sell nonrefundable opening-night tickets before you're finished shooting, in order to raise money for the film. Give them cash back if the movie is a hit. Or sell the advance tickets in groups of four. (If the movie's worth watching, they can treat three of their friends for free.)<p>However, although as I said above, the studios are using some of these approaches, we're mostly seeing something else entirely. When you're used to a certain level of risk, and that level of risk goes up, your natural inclination is not to figure out how to take <i>advantage</i> of the new risk; it's to try desperately to <i>push the risk back down</i>. So, instead, we're seeing stupid moves like these:<p>• Release the film initially in <i>more</i> theaters, not less. That way, if it sucks, you might still make your money back before everyone sees their friends tweet about how it was so bad they walked out of the theater.<p>• Make films that people will want to see before they hear from anyone who's actually seen them: sequels, comic strips, toy brands. This is a necessary complement to releasing the film in a lot of theaters at once.<p>• Spend <i>more</i> on pre-release marketing instead of <i>less</i>. This slashes your maximum possible return on investment, but you have to do it if you're going to get people into all those theaters on opening weekend instead of a week later.<p>(The author's grudge against comic books is pretty embarrassing. Are you going to tell me <i>Watchmen</i> was infantilizing, not aimed at adults?)<p>Now, I admit I know little about business and nothing about the business of movies. So maybe these ideas are stupid.