I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN).<p>I looked at Parsec as a solution and it.. didn't work.<p>Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden..<p>But it made me think very seriously about cloud resources and how we interact with them, especially when it comes to writing text...<p>Does anyone know of any IDE that is purely remote? as in you type locally and it's automatically syncing in the background on save?<p>The idea of running your unit tests and compile jobs in the cloud is really appealing, and you don't incur the latency of rendering the UI remotely.
"Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative."<p>How is it unique and innovative if such services existed for over a decade (OnLive)?
This is a really interesting technical write-up, but please no.<p>Adding more streaming to the cloud bullshit only adds dependencies, points of failure, costs and energy consumption. Especially when it's for playing games that can easily be emulated on any phone today.<p>Humanity's first goal should be to reduce its energy consumption! This is the opposite of the way forward.
This is great, you may want to look at getting this to run on retro gaming handheld consoles such as r/Bittboy r/RG350/ r/SBCGaming.. I could definitely see me playing with a friend on a retro console with the multiplayer feature. Not sure if they have wireless capabilities, yet an interesting project nonetheless, thanks for the write up.
Regarding Windows 10 in your browser, Azure Bastion rolled out recently and does exactly that: <a href="https://azure.microsoft.com/nl-nl/services/azure-bastion/" rel="nofollow">https://azure.microsoft.com/nl-nl/services/azure-bastion/</a>
It's good that they're picky about which WebRTC implementation they use. I've found that Google's tree isn't necessarily the best sort of thing for streaming video games. I think Parsec's R&D into the situation is a good fit for the use case.
> the Golang garbage collector is uncontrollable, so sometimes there are some suspicious long pauses. This greatly hurts the realtime-ness of this streaming application.<p>That doesn't sound ... inspiring confidence?