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Show HN: I wrote an open source cloud gaming service by WebRTC and Golang

81 pointsby giongto35about 5 years ago

7 comments

dijitabout 5 years ago
I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN).<p>I looked at Parsec as a solution and it.. didn&#x27;t work.<p>Although watching her do normal things over the RDP&#x2F;VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden..<p>But it made me think very seriously about cloud resources and how we interact with them, especially when it comes to writing text...<p>Does anyone know of any IDE that is purely remote? as in you type locally and it&#x27;s automatically syncing in the background on save?<p>The idea of running your unit tests and compile jobs in the cloud is really appealing, and you don&#x27;t incur the latency of rendering the UI remotely.
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skocznymrocznyabout 5 years ago
&quot;Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative.&quot;<p>How is it unique and innovative if such services existed for over a decade (OnLive)?
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z0mbie42about 5 years ago
This is a really interesting technical write-up, but please no.<p>Adding more streaming to the cloud bullshit only adds dependencies, points of failure, costs and energy consumption. Especially when it&#x27;s for playing games that can easily be emulated on any phone today.<p>Humanity&#x27;s first goal should be to reduce its energy consumption! This is the opposite of the way forward.
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joshbaptisteabout 5 years ago
This is great, you may want to look at getting this to run on retro gaming handheld consoles such as r&#x2F;Bittboy r&#x2F;RG350&#x2F; r&#x2F;SBCGaming.. I could definitely see me playing with a friend on a retro console with the multiplayer feature. Not sure if they have wireless capabilities, yet an interesting project nonetheless, thanks for the write up.
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grenoireabout 5 years ago
Regarding Windows 10 in your browser, Azure Bastion rolled out recently and does exactly that: <a href="https:&#x2F;&#x2F;azure.microsoft.com&#x2F;nl-nl&#x2F;services&#x2F;azure-bastion&#x2F;" rel="nofollow">https:&#x2F;&#x2F;azure.microsoft.com&#x2F;nl-nl&#x2F;services&#x2F;azure-bastion&#x2F;</a>
danboltabout 5 years ago
It&#x27;s good that they&#x27;re picky about which WebRTC implementation they use. I&#x27;ve found that Google&#x27;s tree isn&#x27;t necessarily the best sort of thing for streaming video games. I think Parsec&#x27;s R&amp;D into the situation is a good fit for the use case.
jhoechtlabout 5 years ago
&gt; the Golang garbage collector is uncontrollable, so sometimes there are some suspicious long pauses. This greatly hurts the realtime-ness of this streaming application.<p>That doesn&#x27;t sound ... inspiring confidence?
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