"Wow, I'd love to develop for Mac! Let's see...where's Xcode..."<p><i>Dev navigates to the App Store.</i><p>"Ah! Here we are. Now I can make splendid apps for Mac and iOS like I've always want--"<p><i>He notices the $5 fee...jaw drops, eyes bug out.</i><p>"What is THIS?! A price for DEV TOOLS?! Confound it all, now I can't develop for the platforms I love!"<p><i>Buries head in hands, then looks to the heavens.</i><p>"JOOOOOOOOOOOBBBBBBBBBBBBBBBBBBBBBS!!!"<p><i>End scene.</i><p>--<p>Working title of this play: "The Story of a Developer That Doesn't Exist."
It's great software, and definitely worth $5, but one thing concerns me.<p>Most open source software I use requires Xcode to be installed in order to use GCC and other build tools.<p>Does this mean you'll have to purchase Xcode 4 in order to (easily) install these tools from now on?
Since when do you have to be a member of the ios or mac developer programs to download xcode? I'm pretty sure I've downloaded previous versions just using my apple account.
If you are logged in and are trying to download but are getting an access denied error, go to <a href="http://developer.apple.com/membercenter" rel="nofollow">http://developer.apple.com/membercenter</a> and accept the new terms. You should now be able to download from <a href="http://developer.apple.com/xcode/" rel="nofollow">http://developer.apple.com/xcode/</a>
If you're just learning iOS, you can still download 3.2.6 for free by logging into the Dev Center with a standard iTunes account.<p>If you just want to play around, I'd recommend that. <a href="https://developer.apple.com/devcenter/mac/index.action" rel="nofollow">https://developer.apple.com/devcenter/mac/index.action</a> is where you'll find the download (unless they decide to pull that).
I know it's not new, but I still get a kick every time I see "Zombie Detection" listed on the features page and I re-realize it's not a joke.<p>"Zombie Detection: Hard-to-find application errors and crashes can be trapped within Instruments when an application tries to access memory no longer available."
I have been using it since the first developer preview, and I have to say that is really a leap forward. Apple seems to have learned from good features in other IDEs. Still not perfect, but much better than version 3.<p>But it surprises me to see the final release this soon. The GM seed 2 still had some issues, especially with syntax coloring/code autocompletion, which is now tied do LLVM. I hope they addressed this in the proper way, since the last GM seed was just 5 days ago. When the syntax indexing broke, it rendered XCode totally unusable (I had to reinstall version 3 since I was not able to solve the problem in any way and I found a thread in the Apple forum where people where complaining about this issue).<p>EDIT: some grammar.
I wonder if they will package the toolchain sans IDE for free as a download. Otherwise in the future package managers on OS X (homebrew, macports, fink, etc) may have a $5 entry fee.
It figures that this would come out just when I let the latest version download overnight for a new computer.<p>That having been said, I'm excited to give it a spin. I've heard a lot of great things about it.
FYI, I was getting an error when trying to download (I'm a registered dev). Turns out I had to agree to their updated license agreement first.<p>In case anyone else runs into errors downloading.
Now I'm baffled. I downloaded Xcode yesterday, and today I was going to start mac programming for the first time, and now Xcode is 5 dollars or join? Do I need to join now? I seem to have access already to their documentation so I'm completely baffled. I think I'll try development for all three, iphone, ipad and mac apps. I think you also need a license to develop iphone apps? Ugh, Help!<p>Am I going to lose access to this page soon? Or is there more I need?<p><a href="http://developer.apple.com/library/mac/navigation/" rel="nofollow">http://developer.apple.com/library/mac/navigation/</a><p>EDIT: found this<p>"Basically, $99 gets you access to beta software, 2 tech support incidents, and access to developers resources - videos and forums."<p>So I guess the docs will still be free at that link.<p>Also, you seem to be able to develop iphone apps and run on the simulator, but to transfer to a actual iphone, you need a type of license, which I assume is included in the ios developer program.
Will there be a way for me to install the developer tools for the command line (a C compiler, the C library headers, linker, assembler, and debugger) without using the App Store?
I'm kind of wondering what drove this move to a paid app. Driving away pathological customers? Increasing app quality? Somehow tying every OS X and iOS app--for sale or otherwise--to an identity/credit card? If it's a signed app, they could in theory attach some signature to everything you build, even for Cydia or the like.
I wonder if the price is motivated by the cost of bandwidth. A free, multi-gigabyte Xcode that can be downloaded easily off the App Store would bring in many downloads from people with no use for it. Maybe the $5 price is just enough to cut back on the quantity demanded and impulse downloads.
Suppose I have 4 Macs but only 1 developer account ($99 per year). Can I download Xcode 4 for free on all 3 machines, or is there a limit on the number of Macs per developer account? Has anyone tried this?